private void AddActor(HoneyActor actor) { if (!actor.Eyes) { actor.Head.Reinitialize(); } else { _Actors.Add(actor); } }
private void RefreshActors() { // Refresh actors _Actors.Clear(); // Males foreach (var male in Character.Instance.dictMale.Values) { if (male.LoadEnd) { AddActor(HoneyActor.Create <HoneyActor>(male)); } } // Females foreach (var female in Character.Instance.dictFemale.Values) { if (female.LoadEnd) { AddActor(HoneyActor.Create <HoneyActor>(female)); } } }