public void AddPoint(Point3D point) { Paths.Add(point); }
public static double CalcDistance3D(Point3D first, Point3D second) { return Math.Sqrt((second.X - first.X) * (second.X - first.X) + (second.Y - first.Y) * (second.Y - first.Y) + (second.Z - first.Z) * (second.Z - first.Z)); }