public static void Postfix(GameObject interactiveObject, ref string __result)
        {
            if (interactiveObject == null)
            {
                return;
            }

            Repairable repairable = interactiveObject.GetComponent <Repairable>();

            if (repairable != null)
            {
                __result = repairable.GetInteractiveObjectDisplayText();
            }
        }