Example #1
0
        public void Pair(PairTarget target)
        {
            //Notify target game object
            if (target != null)
            {
                target.SendMessage("OnPair", this, SendMessageOptions.DontRequireReceiver);
            }
            else
            {
                pairedTo.SendMessage("OnUnpair", this, SendMessageOptions.DontRequireReceiver);
            }

            pairedTo   = target;
            lastPaired = Time.time;
            RenderPair();

            /*
             * Debug.Log(target!=null?
             * "Pairable: "+gameObject.name+" ("+trackingTag+") paired with \""+
             *    target.pivot.gameObject.name+"\"":
             * "Pairable: "+gameObject.name+" ("+trackingTag+") unpaired",
             * this
             * );
             */
        }
Example #2
0
 public void DeregisterTarget(PairTarget target)
 {
     targets.Remove(target);
 }
Example #3
0
 //Override to modify targeting validation
 public virtual bool CanTarget(PairTarget target)
 {
     return((!paired || pairedTo == target) && //Don't pair with another target's pairable
            Time.time - lastPaired > cooldown);
 }
Example #4
0
 public void RegisterTarget(PairTarget target)
 {
     targets.Add(target);
 }