IsConnected() public method

public IsConnected ( ) : bool
return bool
        private NetworkConnection GetActiveConnection()
        {
            NetworkConnection connection = null;
            var stage = SharingStage.Instance;

            if (stage && stage.Manager != null)
            {
                connection = stage.Manager.GetServerConnection();
            }
            if (connection == null || !connection.IsConnected())
            {
                return(null);
            }
            return(connection);
        }
        public void SendHeadTransform(Vector3 position, Quaternion rotation)
        {
            // If we are connected to a session, broadcast our head info
            if (serverConnection != null && serverConnection.IsConnected())
            {
                // Create an outgoing network message to contain all the info we want to send
                NetworkOutMessage msg = CreateMessage((byte)TestMessageID.HeadTransform);

                AppendTransform(msg, position, rotation);

                // Send the message as a broadcast, which will cause the server to forward it to all other users in the session.
                serverConnection.Broadcast(
                    msg,
                    MessagePriority.Immediate,
                    MessageReliability.UnreliableSequenced,
                    MessageChannel.Avatar);
            }
        }