Example #1
0
        // Use this for initialization
        void Start()
        {
            displayCameraPreviewToggle.isOn      = displayCameraPreview;
            useStoredCameraParametersToggle.isOn = useStoredCameraParameters;
            enableLowPassFilterToggle.isOn       = enableLowPassFilter;

            imageOptimizationHelper  = gameObject.GetComponent <ImageOptimizationHelper> ();
            webCamTextureToMatHelper = gameObject.GetComponent <HololensCameraStreamToMatHelper> ();
            #if NETFX_CORE && !DISABLE_HOLOLENSCAMSTREAM_API
            webCamTextureToMatHelper.frameMatAcquired += OnFrameMatAcquired;
            #endif

            webCamTextureToMatHelper.Initialize();
        }
Example #2
0
        // Use this for initialization
        protected void Start()
        {
            displayCameraPreviewToggle.isOn      = displayCameraPreview;
            useStoredCameraParametersToggle.isOn = useStoredCameraParameters;
            enableDownScaleToggle.isOn           = enableDownScale;
            enableLerpFilterToggle.isOn          = enableLerpFilter;

            imageOptimizationHelper  = gameObject.GetComponent <ImageOptimizationHelper>();
            webCamTextureToMatHelper = gameObject.GetComponent <HololensCameraStreamToMatHelper>();
#if WINDOWS_UWP && !DISABLE_HOLOLENSCAMSTREAM_API
            webCamTextureToMatHelper.frameMatAcquired += OnFrameMatAcquired;
#endif
            webCamTextureToMatHelper.outputColorFormat = WebCamTextureToMatHelper.ColorFormat.GRAY;
            webCamTextureToMatHelper.Initialize();
        }
        // Use this for initialization
        protected void Start()
        {
            imageOptimizationHelper  = gameObject.GetComponent <ImageOptimizationHelper>();
            webCamTextureToMatHelper = gameObject.GetComponent <HololensCameraStreamToMatHelper>();
#if WINDOWS_UWP && !DISABLE_HOLOLENSCAMSTREAM_API
            webCamTextureToMatHelper.frameMatAcquired += OnFrameMatAcquired;
#endif
            webCamTextureToMatHelper.Initialize();

            rectangleTracker = new RectangleTracker();
            rectOverlay      = gameObject.GetComponent <RectOverlay>();

            useSeparateDetectionToggle.isOn = useSeparateDetection;
            enableDownScaleToggle.isOn      = enableDownScale;
        }