// Use this for initialization void Start() { displayCameraPreviewToggle.isOn = displayCameraPreview; useStoredCameraParametersToggle.isOn = useStoredCameraParameters; enableLowPassFilterToggle.isOn = enableLowPassFilter; imageOptimizationHelper = gameObject.GetComponent <ImageOptimizationHelper> (); webCamTextureToMatHelper = gameObject.GetComponent <HololensCameraStreamToMatHelper> (); #if NETFX_CORE && !DISABLE_HOLOLENSCAMSTREAM_API webCamTextureToMatHelper.frameMatAcquired += OnFrameMatAcquired; #endif webCamTextureToMatHelper.Initialize(); }
// Use this for initialization protected void Start() { displayCameraPreviewToggle.isOn = displayCameraPreview; useStoredCameraParametersToggle.isOn = useStoredCameraParameters; enableDownScaleToggle.isOn = enableDownScale; enableLerpFilterToggle.isOn = enableLerpFilter; imageOptimizationHelper = gameObject.GetComponent <ImageOptimizationHelper>(); webCamTextureToMatHelper = gameObject.GetComponent <HololensCameraStreamToMatHelper>(); #if WINDOWS_UWP && !DISABLE_HOLOLENSCAMSTREAM_API webCamTextureToMatHelper.frameMatAcquired += OnFrameMatAcquired; #endif webCamTextureToMatHelper.outputColorFormat = WebCamTextureToMatHelper.ColorFormat.GRAY; webCamTextureToMatHelper.Initialize(); }
// Use this for initialization protected void Start() { imageOptimizationHelper = gameObject.GetComponent <ImageOptimizationHelper>(); webCamTextureToMatHelper = gameObject.GetComponent <HololensCameraStreamToMatHelper>(); #if WINDOWS_UWP && !DISABLE_HOLOLENSCAMSTREAM_API webCamTextureToMatHelper.frameMatAcquired += OnFrameMatAcquired; #endif webCamTextureToMatHelper.Initialize(); rectangleTracker = new RectangleTracker(); rectOverlay = gameObject.GetComponent <RectOverlay>(); useSeparateDetectionToggle.isOn = useSeparateDetection; enableDownScaleToggle.isOn = enableDownScale; }