public ReactiveAgentManager(GameManager gameManager, Game game, Camera camera) { _gameManager = gameManager; _game = game; _camera = camera; _team = 0; }
public AgentsManager(GameManager gameManager, Game game, Camera camera) { _gameManager = gameManager; _game = game; _camera = camera; _team = 0; }
public MultiplayerManager(Game game, Camera camera, GameManager gameManager, NetworkSession networkSession) { _game = game; _camera = camera; _gameManager = gameManager; _networkSession = networkSession; }
public ParticleManager(GameManager gameManager, Game game, Camera camera, NetworkSession networkSession) { this.game = game; this.camera = camera; this.networkSession = networkSession; this.gameManager = gameManager; }
public Player(GameManager gameManager, Game game, Camera camera, int team, bool isSinglePlayer) : base(game, camera) { _model = game.Content.Load<Model>(@"Models\player"); _gameManager = gameManager; _isSinglePlayer = isSinglePlayer; _team = team; }
public Disk(GameManager gameManager, Game game, Camera camera, bool isSinglePlayer) : base(game, camera) { _model = game.Content.Load<Model>(@"Models\disk"); _game = game; _camera = camera; _gameManager = gameManager; _isSinglePlayer = isSinglePlayer; }
public ReactiveAgent(GameManager gameManager, Game game, Camera camera, int team) { _player = new Player(gameManager, game, camera, team, true); _game = game; _camera = camera; _fovRotation = 0; float x, y, z; x = (float)Math.Cos(_fovRotation) * _viewDistance; z = (float)Math.Sin(_fovRotation) * _viewDistance; y = _player.getPositionVector().Y; view = Matrix.CreateLookAt(_player.getPositionVector(), new Vector3(x, y, z), Vector3.Up); _farPlane = 50; projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.PiOver4, (float)game.Window.ClientBounds.Width / (float)game.Window.ClientBounds.Height, 1, _farPlane); _fov = new BoundingFrustum(view * projection); DebugManager dm = (DebugManager)gameManager.getGameEntity("debugManager"); dm.registerDebugEntities(this); _court = (Court)gameManager.getGameEntity("court"); _disk = (Disk)gameManager.getGameEntity("disk"); _boundingSphere = new BoundingSphere(_player.getPositionVector(), 3f); _randomGenerator = new Random(); _direction = Vector2.Zero; _direction.Y = -1; _player.Initialize(); _player.LoadContent(); _team = team; _hasShoot = false; _lastPositionWithDisk = Vector3.Zero; }
void IReflectable.Draw(GameTime gameTime, Camera camera) { Camera lastCamera = _camera; _camera = camera; _game.GraphicsDevice.DepthStencilState = DepthStencilState.None; Draw(gameTime); _game.GraphicsDevice.DepthStencilState = DepthStencilState.Default; _camera = lastCamera; }
public void SetCamera(Camera camera) { effectViewParameter.SetValue(camera.view); effectProjectionParameter.SetValue(camera.projection); }
void CreateAllPlayers(Camera camera) { if (_networkSession != null) { foreach (NetworkGamer gamer in _networkSession.AllGamers) { Player newPlayer = new Player(this, _game, camera, (int)gamer.Tag, false); newPlayer.Initialize(); newPlayer.LoadContent(); gamer.Tag = newPlayer; } } }
private void addEntities() { Camera camera; if (_networkSession != null) camera = new MultiplayerCamera(_game, new Vector3(85, 85, 0), Vector3.Zero, Vector3.Up); else camera = new Camera(_game, new Vector3(100, 100, 0), Vector3.Zero, Vector3.Up); AddEntity("camera", camera); AddEntity("debugManager", new DebugManager()); AddEntity("collisionManager", new CollisionManager()); AddEntity("court", new Court(_game, camera, this)); //AddEntity("atmosphere", new Atmosphere(_game, camera)); if (_networkSession != null) { AddEntity("multiplayerManager", new MultiplayerManager(_game, camera, this, _networkSession)); } else { AddEntity("disk", new Disk(this, _game, camera, true)); AddEntity("reactiveAgentManager", new ReactiveAgentManager(this, _game, camera)); } //AddEntity("disk", new Disk(this, _game, camera)); AddEntity("ice", new Ice(_game, camera, this)); if(_networkSession != null) AddEntity("particleManager", new ParticleManager(_game, camera, _networkSession)); AddEntity("arrowManager", new ArrowManager(_game)); }