Example #1
0
File: Bee.cs Project: giokats/.Net
        public void Go(Random random)
        {
            Age++;
            switch (CurrentState)
            {
                case BeeState.Idle:
                    if (Age > CareerSpan)
                        CurrentState = BeeState.Retired;
                    else if (world.Flowers.Count > 0 && hive.ConsumeHoney(HoneyConsumed))
                    {
                        Flower flower = world.Flowers[random.Next(world.Flowers.Count)];
                        if (flower.Nectar >= MinimumFlowerNectar && flower.Alive)
                        {
                            destinationFlower = flower;
                            CurrentState = BeeState.FlyingToFlower;
                        }
                    }
                    break;


                case BeeState.FlyingToFlower:

                    if (!world.Flowers.Contains(destinationFlower))
                        CurrentState = BeeState.ReturningToHive;
                    else
                        if (InsideHive)
                        {
                            if (MoveTowardsLocation(hive.GetLocation("Exit")))
                            {
                                InsideHive = false;
                                location = hive.GetLocation("Entrance");
                            }
                        }
                        else
                            if (MoveTowardsLocation(destinationFlower.Location))
                                CurrentState = BeeState.GatheringNectar;
                    

                    break;


                case BeeState.GatheringNectar:
                    double nectar = destinationFlower.HarvestNectar();
                    if (nectar > 0)
                        NectarCollected += nectar;
                    else
                        CurrentState = BeeState.ReturningToHive;
                    break;


                case BeeState.ReturningToHive:
                    if (!InsideHive)
                    {
                        if(MoveTowardsLocation(hive.GetLocation("Entrance")))
                        {
                            location = hive.GetLocation("Exit");
                            InsideHive = true;         
                        }


                    }
                    else
                    {
                        if (MoveTowardsLocation(hive.GetLocation("HoneyFactory")))
                            CurrentState = BeeState.MakingHoney;
                    }
            
                    break;


                case BeeState.MakingHoney:
                    if (NectarCollected < 0.5)
                    {
                        NectarCollected = 0;
                        CurrentState = BeeState.Idle;
                    }
                    else
                    {
                        if (hive.AddHoney(0.5))
                            NectarCollected -= 0.5;
                        else
                            NectarCollected = 0;
                    }
                    break;


                case BeeState.Retired:
                    // отдыхаем
                    break;
            }
            if (CurrentState != ExState&& MessageSender!=null)
            {
                MessageSender(this.ID, this.CurrentState.ToString());
                this.ExState = CurrentState;
            }


        }
Example #2
0
 private void AddFlower(Random random)
 {
     Point location = new Point(random.Next(FieldMinX, FieldMaxX), random.Next(FieldMinY, FieldMaxY));
     Flower flower = new Flower(location, random);
     Flowers.Add(flower);
 }
Example #3
0
File: Bee.cs Project: alkn86/.Net
        public void Go(Random random)
        {
            Age++;
            switch (CurrentState)
            {
            case BeeState.Idle:
                if (Age > CareerSpan)
                {
                    CurrentState = BeeState.Retired;
                }
                else if (world.Flowers.Count > 0 && hive.ConsumeHoney(HoneyConsumed))
                {
                    Flower flower = world.Flowers[random.Next(world.Flowers.Count)];
                    if (flower.Nectar >= MinimumFlowerNectar && flower.Alive)
                    {
                        destinationFlower = flower;
                        CurrentState      = BeeState.FlyingToFlower;
                    }
                }
                break;


            case BeeState.FlyingToFlower:

                if (!world.Flowers.Contains(destinationFlower))
                {
                    CurrentState = BeeState.ReturningToHive;
                }
                else
                if (InsideHive)
                {
                    if (MoveTowardsLocation(hive.GetLocation("Exit")))
                    {
                        InsideHive = false;
                        location   = hive.GetLocation("Entrance");
                    }
                }
                else
                if (MoveTowardsLocation(destinationFlower.Location))
                {
                    CurrentState = BeeState.GatheringNectar;
                }


                break;


            case BeeState.GatheringNectar:
                double nectar = destinationFlower.HarvestNectar();
                if (nectar > 0)
                {
                    NectarCollected += nectar;
                }
                else
                {
                    CurrentState = BeeState.ReturningToHive;
                }
                break;


            case BeeState.ReturningToHive:
                if (!InsideHive)
                {
                    if (MoveTowardsLocation(hive.GetLocation("Entrance")))
                    {
                        location   = hive.GetLocation("Exit");
                        InsideHive = true;
                    }
                }
                else
                {
                    if (MoveTowardsLocation(hive.GetLocation("HoneyFactory")))
                    {
                        CurrentState = BeeState.MakingHoney;
                    }
                }

                break;


            case BeeState.MakingHoney:
                if (NectarCollected < 0.5)
                {
                    NectarCollected = 0;
                    CurrentState    = BeeState.Idle;
                }
                else
                {
                    if (hive.AddHoney(0.5))
                    {
                        NectarCollected -= 0.5;
                    }
                    else
                    {
                        NectarCollected = 0;
                    }
                }
                break;


            case BeeState.Retired:
                // отдыхаем
                break;
            }
            if (CurrentState != ExState && MessageSender != null)
            {
                MessageSender(this.ID, this.CurrentState.ToString());
                this.ExState = CurrentState;
            }
        }