public void LoadLevel(ContentManager content, string cKite, string cWindMap, string cBackground) { /*windDirection.Position = new Vector2((float)Game.SCREEN_WIDTH - 75, 30); * windStrength.Position = new Vector2(50, 30); * windStrength.LoadFont(content, "Fonts\\Courier New"); * windDirection.LoadFont(content, "Fonts\\Courier New");*/ Sprite s = new Sprite(); s.loadContent(content, cWindMap); colorMap = new ColorMap(s); background.LoadBackground(content, cBackground); kite = new Kite(new Vector2(background.Size.X / 2, (3 * background.Size.Y) / 4)); kite.loadContent(content, cKite); windSock.init(content); indicator.init(content); InitLevel(); }
public void Update(Kite kite) { position = kite.Position; }