private void OnGUI()
        {
            GUI.contentColor = Color.white;
            var message = "waiting..";

            if (testMission != null)
            {
                message  = string.Format("Difficulty: {0}\n", testDifficulty);
                message  = string.Format("Mission Difficulty: {0}\n", difficultyTestMissionValue);
                message += testMission.Description(true);
            }
            GUI.Label(new Rect(10f, 30f, Screen.width, 200f), message);
        }
Example #2
0
        public void SetMission(Mission m, int missionIndex)
        {
            MissionIndex     = missionIndex;
            MissionText.text = m.Description();
            PrizeWallet.UpdateWalletAndDisplay(m.PrizePurse);
            CostWallet.UpdateWalletAndDisplay(m.Cost);
            switch (m.MissionType)
            {
            case MissionTypes.ByRound:
                MissionTypeImage.sprite = ByRoundSprite;
                break;

            case MissionTypes.Sprint:
                MissionTypeImage.sprite = SprintSprite;
                break;

            case MissionTypes.Survival:
                MissionTypeImage.sprite = SurvivalSprite;
                break;
            }
        }