private void OnGUI() { GUI.contentColor = Color.white; var message = "waiting.."; if (testMission != null) { message = string.Format("Difficulty: {0}\n", testDifficulty); message = string.Format("Mission Difficulty: {0}\n", difficultyTestMissionValue); message += testMission.Description(true); } GUI.Label(new Rect(10f, 30f, Screen.width, 200f), message); }
public void SetMission(Mission m, int missionIndex) { MissionIndex = missionIndex; MissionText.text = m.Description(); PrizeWallet.UpdateWalletAndDisplay(m.PrizePurse); CostWallet.UpdateWalletAndDisplay(m.Cost); switch (m.MissionType) { case MissionTypes.ByRound: MissionTypeImage.sprite = ByRoundSprite; break; case MissionTypes.Sprint: MissionTypeImage.sprite = SprintSprite; break; case MissionTypes.Survival: MissionTypeImage.sprite = SurvivalSprite; break; } }