public Player(Game game, World world) : base(game) { this.world = world; myDrawable = new MyDrawable(game); // TODO: Construct any child components here; }
/// <summary> /// Allows the game component to perform any initialization it needs to before starting /// to run. This is where it can query for any required services and load content. /// </summary> public override void Initialize() { //nextSpace is null because player has not yet selected a square nextSpace = null; myDrawable = new MyDrawable(Game, Color.PaleVioletRed, location, new Vector3(11, 11, 11)); base.Initialize(); }
/// <summary> /// Allows the game component to perform any initialization it needs to before starting /// to run. This is where it can query for any required services and load content. /// </summary> public override void Initialize() { // TODO: Add your initialization code here taken = false; myDrawable = new MyDrawable(Game, Color.ForestGreen, this.position, this.size); base.Initialize(); }