public virtual void OnUnhighlight(GameObject grabGO) { // first remove from highlight tracking list, to make sure nobody is highlighting anymore whoHighlightin.Remove(grabGO); // if not highlighted anymore, remove highlight. this can be true when using fake highlight, but otherwise only depends on the highlight tracking list. if (!isHighlighted) { HighlightUtils.Unhighlight(this, highlightMethod); } }
public virtual void OnHighlight(GameObject grabGO) { // if it wasn't highlighted before, apply the material change if (!isHighlighted) { HighlightUtils.Highlight(this, highlightMethod); } // keep track if multiple highlights want to highlight, don't do it twice whoHighlightin.Add(grabGO); }