private void OnSingleplayerGUI() { EditorGUILayout.Separator(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Build for Singleplayer")) { if (!Directory.Exists(_buildFolder)) { SetBuildFolder(); } if (_buildAndRun) { BuildScripts.BuildAndRunSingleplayer64(_singleOnlyScene, _buildFolder, _devBuild, _buildTarget); } else { BuildScripts.BuildSingleplayer64(_singleOnlyScene, _buildFolder, _devBuild, _buildTarget); } GUIUtility.ExitGUI(); } if (GUILayout.Button("Run as Singleplayer")) { BuildScripts.PlayAsSingleplayer(_singleOnlyScene); GUIUtility.ExitGUI(); } EditorGUILayout.EndHorizontal(); }