Example #1
0
        internal void ServerDoSummon(int _tmpCardUid, int _pos)
        {
            Dictionary <int, int> handCards = isMineAction ? mHandCards : oHandCards;

            if (!mapDic.ContainsKey(_pos) || mapDic[_pos] != isMineAction || !handCards.ContainsKey(_tmpCardUid))
            {
                Log.Write("ServerDoSummon  违规操作  uid:" + _tmpCardUid + "  pos:" + _pos);

                return;
            }

            int cardID = handCards[_tmpCardUid];

            IHeroSDS heroSDS = heroDataDic[cardID];

            if (heroSDS.GetCost() > (isMineAction ? mMoney : oMoney))
            {
                Log.Write("ServerDoSummon  违规操作  oMoney:" + oMoney);

                return;
            }

            handCards.Remove(_tmpCardUid);

            DoSummon(cardID, _pos);

            using (MemoryStream ms = new MemoryStream())
            {
                using (BinaryWriter bw = new BinaryWriter(ms))
                {
                    bw.Write(PackageTag.S2C_DOACTION);

                    bw.Write((int)ActionType.SUMMON);

                    bw.Write(cardID);

                    bw.Write(_pos);

                    serverSendDataCallBack(true, ms);

                    if (!isVsAi)
                    {
                        serverSendDataCallBack(false, ms);
                    }
                    else
                    {
                        if (!isMineAction)
                        {
                            BattleAi2.Action(this);
                        }
                    }
                }
            }
        }
Example #2
0
        internal void ServerDoSkip()
        {
            if (isSkip)
            {
                Log.Write("ServerStartBattle");

                ServerStartBattle();

                Log.Write("ServerEndBattle");
            }
            else
            {
                using (MemoryStream ms = new MemoryStream())
                {
                    using (BinaryWriter bw = new BinaryWriter(ms))
                    {
                        isSkip = true;

                        isMineAction = !isMineAction;

                        bw.Write(PackageTag.S2C_DOACTION);

                        bw.Write((int)ActionType.NONE);

                        serverSendDataCallBack(true, ms);

                        if (!isVsAi)
                        {
                            serverSendDataCallBack(false, ms);
                        }
                        else
                        {
                            if (!isMineAction)
                            {
                                BattleAi2.Action(this);
                            }
                        }
                    }
                }
            }
        }
Example #3
0
        private void ServerStartBattle()
        {
            using (MemoryStream mMs = new MemoryStream(), oMs = new MemoryStream())
            {
                using (BinaryWriter mBw = new BinaryWriter(mMs), oBw = new BinaryWriter(oMs))
                {
                    mBw.Write(PackageTag.S2C_PLAYBATTLE);

                    oBw.Write(PackageTag.S2C_PLAYBATTLE);

                    DoAttack(mBw, oBw);

                    HeroRecoverPower();

                    RecoverCards(mBw, oBw);

                    RecoverMoney();

                    isSkip = false;

                    //isMineAction = !isMineAction;//设置行动顺序

                    serverSendDataCallBack(true, mMs);

                    if (!isVsAi)
                    {
                        serverSendDataCallBack(false, oMs);
                    }
                    else
                    {
                        if (!isMineAction)
                        {
                            BattleAi2.Action(this);
                        }
                    }
                }
            }
        }
Example #4
0
        public void ServerStart(int _mapID, List <int> _mCards, List <int> _oCards, bool _isVsAi)
        {
            Log.Write("Battle2 Start!");

            random = new Random();

            isVsAi = _isVsAi;

            heroUid = 1;

            mapData = mapDataDic[_mapID];

            heroMapDic = new Dictionary <int, Hero2>();

            mapDic = new Dictionary <int, bool>();

            Dictionary <int, bool> .Enumerator enumerator = mapData.dic.GetEnumerator();

            while (enumerator.MoveNext())
            {
                mapDic.Add(enumerator.Current.Key, enumerator.Current.Value);
            }

            mScore = mapData.score1;
            oScore = mapData.score2;

            mMoney = oMoney = DEFAULT_MONEY;

            cardUid = 1;

            mCards = _mCards;
            oCards = _oCards;

            mHandCards = new Dictionary <int, int>();
            oHandCards = new Dictionary <int, int>();

            for (int i = 0; i < DEFAULT_HAND_CARD_NUM; i++)
            {
                int index = (int)(random.NextDouble() * mCards.Count);

                mHandCards.Add(GetCardUid(), mCards[index]);

                mCards.RemoveAt(index);

                index = (int)(random.NextDouble() * oCards.Count);

                oHandCards.Add(GetCardUid(), oCards[index]);

                oCards.RemoveAt(index);
            }

            isSkip = false;

            isMineAction = random.NextDouble() < 0.5;

            ServerRefreshData(true);

            if (!isVsAi)
            {
                ServerRefreshData(false);
            }
            else
            {
                if (!isMineAction)
                {
                    BattleAi2.Action(this);
                }
            }
        }
Example #5
0
        internal void ServerDoMove(int _pos, int _direction)
        {
            if (!heroMapDic.ContainsKey(_pos))
            {
                return;
            }

            Hero2 hero = heroMapDic[_pos];

            if (hero.isMine != isMineAction)
            {
                Log.Write("ServerDoMove  违规操作1");

                return;
            }

            if (hero.nowPower < 1 || hero.isSummon)
            {
                Log.Write("ServerDoMove  违规操作2");

                return;
            }

            if (_direction < 0 || _direction > 6)
            {
                Log.Write("ServerDoMove  违规操作3");

                return;
            }

            int targetPos = mapData.neighbourPosMap[_pos][_direction];

            if (targetPos == -1)
            {
                Log.Write("ServerDoMove  违规操作4");

                return;
            }

            if (heroMapDic.ContainsKey(targetPos))
            {
                Log.Write("ServerDoMove  违规操作5");

                return;
            }

            DoMove(_pos, _direction);

            using (MemoryStream ms = new MemoryStream())
            {
                using (BinaryWriter bw = new BinaryWriter(ms))
                {
                    bw.Write(PackageTag.S2C_DOACTION);

                    bw.Write((int)ActionType.MOVE);

                    bw.Write(_pos);

                    bw.Write(_direction);

                    serverSendDataCallBack(true, ms);

                    if (!isVsAi)
                    {
                        serverSendDataCallBack(false, ms);
                    }
                    else
                    {
                        if (!isMineAction)
                        {
                            BattleAi2.Action(this);
                        }
                    }
                }
            }
        }