public void GenerateStartArea() { maker = GetComponent <HexagonMaker>(); maker.ClearAllTiles(); maker.GenerateTilesAt(0, 0, Metrics.radius); }
// Use this for initialization void Start() { maker = GetComponent <HexagonMaker>(); if (targetObject == null) { targetObject = GameObject.FindGameObjectWithTag("Player"); } FillHexTileTable(); }