public void GenerateStartArea()
        {
            maker = GetComponent <HexagonMaker>();
            maker.ClearAllTiles();

            maker.GenerateTilesAt(0, 0, Metrics.radius);
        }
        // Use this for initialization
        void Start()
        {
            maker = GetComponent <HexagonMaker>();
            if (targetObject == null)
            {
                targetObject = GameObject.FindGameObjectWithTag("Player");
            }

            FillHexTileTable();
        }