public static double EvaluateByDistanceMatrix(Permutation permutation, TranslocationMove move, DistanceMatrix distanceMatrix) {
      if (move.Index1 == move.Index3
        || move.Index2 == permutation.Length - 1 && move.Index3 == 0
        || move.Index1 == 0 && move.Index3 == permutation.Length - 1 - move.Index2) return 0;

      int edge1source = permutation.GetCircular(move.Index1 - 1);
      int edge1target = permutation[move.Index1];
      int edge2source = permutation[move.Index2];
      int edge2target = permutation.GetCircular(move.Index2 + 1);
      int edge3source, edge3target;
      if (move.Index3 > move.Index1) {
        edge3source = permutation.GetCircular(move.Index3 + move.Index2 - move.Index1);
        edge3target = permutation.GetCircular(move.Index3 + move.Index2 - move.Index1 + 1);
      } else {
        edge3source = permutation.GetCircular(move.Index3 - 1);
        edge3target = permutation[move.Index3];
      }
      double moveQuality = 0;
      // remove three edges
      moveQuality -= distanceMatrix[edge1source, edge1target];
      moveQuality -= distanceMatrix[edge2source, edge2target];
      moveQuality -= distanceMatrix[edge3source, edge3target];
      // add three edges
      moveQuality += distanceMatrix[edge3source, edge1target];
      moveQuality += distanceMatrix[edge2source, edge3target];
      moveQuality += distanceMatrix[edge1source, edge2target];
      return moveQuality;
    }
 public static double Apply(DistanceMatrix distances, Permutation tour) {
   if (distances == null || distances.Rows == 0 || distances.Columns == 0
     || distances.Rows != distances.Columns)
     throw new InvalidOperationException("TSPDistanceMatrixEvaluator: The distance matrix is empty or not square");
   if (tour == null) throw new ArgumentNullException("tour", "TSPDistanceMatrixEvaluator: No tour is given.");
   Permutation p = tour;
   double length = 0;
   for (int i = 0; i < p.Length - 1; i++)
     length += distances[p[i], p[i + 1]];
   length += distances[p[p.Length - 1], p[0]];
   return length;
 }
 public static double EvaluateByDistanceMatrix(Permutation permutation, InversionMove move, DistanceMatrix distanceMatrix) {
   int edge1source = permutation.GetCircular(move.Index1 - 1);
   int edge1target = permutation[move.Index1];
   int edge2source = permutation[move.Index2];
   int edge2target = permutation.GetCircular(move.Index2 + 1);
   if (move.Index2 - move.Index1 >= permutation.Length - 2) return 0;
   double moveQuality = 0;
   // remove two edges
   moveQuality -= distanceMatrix[edge1source, edge1target];
   moveQuality -= distanceMatrix[edge2source, edge2target];
   // add two edges
   moveQuality += distanceMatrix[edge1source, edge2source];
   moveQuality += distanceMatrix[edge1target, edge2target];
   return moveQuality;
 }
    public static ItemArray<IItem> Apply(IItem initiator, IItem[] guides, DistanceMatrix distances, PercentValue n) {
      if (!(initiator is Permutation) || guides.Any(x => !(x is Permutation)))
        throw new ArgumentException("Cannot relink path because some of the provided solutions have the wrong type.");
      if (n.Value <= 0.0)
        throw new ArgumentException("RelinkingAccuracy must be greater than 0.");

      Permutation v1 = initiator.Clone() as Permutation;
      Permutation[] targets = new Permutation[guides.Length];
      Array.Copy(guides, targets, guides.Length);

      if (targets.Any(x => x.Length != v1.Length))
        throw new ArgumentException("At least one solution is of different length.");

      IList<Permutation> solutions = new List<Permutation>();
      for (int i = 0; i < v1.Length; i++) {
        int currCityIndex = i;
        int bestCityIndex = (i + 1) % v1.Length;
        double currDistance = distances[v1[currCityIndex], v1[bestCityIndex]];
        // check each guiding solution
        targets.ToList().ForEach(solution => {
          // locate current city
          var node = solution.Select((x, index) => new { Id = x, Index = index }).Single(x => x.Id == v1[currCityIndex]);
          int pred = solution[(node.Index - 1 + solution.Length) % solution.Length];
          int succ = solution[(node.Index + 1) % solution.Length];
          // get distances to neighbors
          var results = new[] { pred, succ }.Select(x => new { Id = x, Distance = distances[x, node.Id] });
          var bestCity = results.Where(x => x.Distance < currDistance).OrderBy(x => x.Distance).FirstOrDefault();
          if (bestCity != null) {
            bestCityIndex = v1.Select((x, index) => new { Id = x, Index = index }).Single(x => x.Id == bestCity.Id).Index;
            currDistance = bestCity.Distance;
          }
        });
        Invert(v1, currCityIndex + 1, bestCityIndex);
        solutions.Add(v1.Clone() as Permutation);
      }

      IList<IItem> selection = new List<IItem>();
      if (solutions.Count > 0) {
        int noSol = (int)(solutions.Count * n.Value);
        if (noSol <= 0) noSol++;
        double stepSize = (double)solutions.Count / (double)noSol;
        for (int i = 0; i < noSol; i++)
          selection.Add(solutions.ElementAt((int)((i + 1) * stepSize - stepSize * 0.5)));
      }

      return new ItemArray<IItem>(selection);
    }
Example #5
0
 private DistanceMatrix(DistanceMatrix original, Cloner cloner) {
   throw new NotSupportedException("Distance matrices cannot be cloned.");
 }
 protected override double EvaluateByDistanceMatrix(Permutation permutation, DistanceMatrix distanceMatrix) {
   return EvaluateByDistanceMatrix(permutation, TranslocationMoveParameter.ActualValue, distanceMatrix);
 }
 private DistanceMatrix CalculateDistanceMatrix(DoubleMatrix c) {
   DistanceMatrix distanceMatrix = new DistanceMatrix(c.Rows, c.Rows);
   for (int i = 0; i < distanceMatrix.Rows; i++) {
     for (int j = 0; j < distanceMatrix.Columns; j++)
       distanceMatrix[i, j] = CalculateDistance(c[i, 0], c[i, 1], c[j, 0], c[j, 1]);
   }
   return (DistanceMatrix)distanceMatrix.AsReadOnly();
 }
 protected abstract double EvaluateByDistanceMatrix(Permutation permutation, DistanceMatrix distanceMatrix);
Example #9
0
 private DistanceMatrix(DistanceMatrix original, Cloner cloner)
 {
     throw new NotSupportedException("Distance matrices cannot be cloned.");
 }
        public static ItemArray <IItem> Apply(IItem initiator, IItem[] guides, DistanceMatrix distances, PercentValue n)
        {
            if (!(initiator is Permutation) || guides.Any(x => !(x is Permutation)))
            {
                throw new ArgumentException("Cannot relink path because some of the provided solutions have the wrong type.");
            }
            if (n.Value <= 0.0)
            {
                throw new ArgumentException("RelinkingAccuracy must be greater than 0.");
            }

            Permutation v1 = initiator.Clone() as Permutation;

            Permutation[] targets = new Permutation[guides.Length];
            Array.Copy(guides, targets, guides.Length);

            if (targets.Any(x => x.Length != v1.Length))
            {
                throw new ArgumentException("At least one solution is of different length.");
            }

            IList <Permutation> solutions = new List <Permutation>();

            for (int i = 0; i < v1.Length; i++)
            {
                int    currCityIndex = i;
                int    bestCityIndex = (i + 1) % v1.Length;
                double currDistance  = distances[v1[currCityIndex], v1[bestCityIndex]];
                // check each guiding solution
                targets.ToList().ForEach(solution => {
                    // locate current city
                    var node = solution.Select((x, index) => new { Id = x, Index = index }).Single(x => x.Id == v1[currCityIndex]);
                    int pred = solution[(node.Index - 1 + solution.Length) % solution.Length];
                    int succ = solution[(node.Index + 1) % solution.Length];
                    // get distances to neighbors
                    var results  = new[] { pred, succ }.Select(x => new { Id = x, Distance = distances[x, node.Id] });
                    var bestCity = results.Where(x => x.Distance < currDistance).OrderBy(x => x.Distance).FirstOrDefault();
                    if (bestCity != null)
                    {
                        bestCityIndex = v1.Select((x, index) => new { Id = x, Index = index }).Single(x => x.Id == bestCity.Id).Index;
                        currDistance  = bestCity.Distance;
                    }
                });
                Invert(v1, currCityIndex + 1, bestCityIndex);
                solutions.Add(v1.Clone() as Permutation);
            }

            IList <IItem> selection = new List <IItem>();

            if (solutions.Count > 0)
            {
                int noSol = (int)(solutions.Count * n.Value);
                if (noSol <= 0)
                {
                    noSol++;
                }
                double stepSize = (double)solutions.Count / (double)noSol;
                for (int i = 0; i < noSol; i++)
                {
                    selection.Add(solutions.ElementAt((int)((i + 1) * stepSize - stepSize * 0.5)));
                }
            }

            return(new ItemArray <IItem>(selection));
        }
        public static double EvaluateByDistanceMatrix(Permutation permutation, InversionMove move, DistanceMatrix distanceMatrix)
        {
            int edge1source = permutation.GetCircular(move.Index1 - 1);
            int edge1target = permutation[move.Index1];
            int edge2source = permutation[move.Index2];
            int edge2target = permutation.GetCircular(move.Index2 + 1);

            if (move.Index2 - move.Index1 >= permutation.Length - 2)
            {
                return(0);
            }
            double moveQuality = 0;

            // remove two edges
            moveQuality -= distanceMatrix[edge1source, edge1target];
            moveQuality -= distanceMatrix[edge2source, edge2target];
            // add two edges
            moveQuality += distanceMatrix[edge1source, edge2source];
            moveQuality += distanceMatrix[edge1target, edge2target];
            return(moveQuality);
        }
 protected override double EvaluateByDistanceMatrix(Permutation permutation, DistanceMatrix distanceMatrix)
 {
     return(EvaluateByDistanceMatrix(permutation, InversionMoveParameter.ActualValue, distanceMatrix));
 }
 protected abstract double EvaluateByDistanceMatrix(Permutation permutation, DistanceMatrix distanceMatrix);
    public sealed override IOperation InstrumentedApply() {
      if (UseDistanceMatrixParameter.ActualValue.Value) {
        Permutation p = PermutationParameter.ActualValue;
        DistanceMatrix dm = DistanceMatrixParameter.ActualValue;

        if (dm == null) {  // calculate distance matrix
          lock (locker) {
            dm = DistanceMatrixParameter.ActualValue;
            if (dm == null) {  // check again to avoid race condition
              DoubleMatrix c = CoordinatesParameter.ActualValue;
              if (c == null) throw new InvalidOperationException("Neither a distance matrix nor coordinates were given.");
              dm = new DistanceMatrix(c.Rows, c.Rows);
              for (int i = 0; i < dm.Rows; i++) {
                for (int j = 0; j < dm.Columns; j++)
                  dm[i, j] = CalculateDistance(c[i, 0], c[i, 1], c[j, 0], c[j, 1]);
              }
              DistanceMatrixParameter.ActualValue = (DistanceMatrix)dm.AsReadOnly();
            }
          }
        }

        double length = 0;
        for (int i = 0; i < p.Length - 1; i++)
          length += dm[p[i], p[i + 1]];
        length += dm[p[p.Length - 1], p[0]];
        QualityParameter.ActualValue = new DoubleValue(length);
      } else {
        Permutation p = PermutationParameter.ActualValue;
        DoubleMatrix c = CoordinatesParameter.ActualValue;
        if (c == null) throw new InvalidOperationException("No coordinates were given.");
        double length = 0;
        for (int i = 0; i < p.Length - 1; i++)
          length += CalculateDistance(c[p[i], 0], c[p[i], 1], c[p[i + 1], 0], c[p[i + 1], 1]);
        length += CalculateDistance(c[p[p.Length - 1], 0], c[p[p.Length - 1], 1], c[p[0], 0], c[p[0], 1]);
        QualityParameter.ActualValue = new DoubleValue(length);
      }
      return base.InstrumentedApply();
    }
Example #15
0
        public static double EvaluateByDistanceMatrix(Permutation permutation, TranslocationMove move, DistanceMatrix distanceMatrix)
        {
            if (move.Index1 == move.Index3 ||
                move.Index2 == permutation.Length - 1 && move.Index3 == 0 ||
                move.Index1 == 0 && move.Index3 == permutation.Length - 1 - move.Index2)
            {
                return(0);
            }

            int edge1source = permutation.GetCircular(move.Index1 - 1);
            int edge1target = permutation[move.Index1];
            int edge2source = permutation[move.Index2];
            int edge2target = permutation.GetCircular(move.Index2 + 1);
            int edge3source, edge3target;

            if (move.Index3 > move.Index1)
            {
                edge3source = permutation.GetCircular(move.Index3 + move.Index2 - move.Index1);
                edge3target = permutation.GetCircular(move.Index3 + move.Index2 - move.Index1 + 1);
            }
            else
            {
                edge3source = permutation.GetCircular(move.Index3 - 1);
                edge3target = permutation[move.Index3];
            }
            double moveQuality = 0;

            // remove three edges
            moveQuality -= distanceMatrix[edge1source, edge1target];
            moveQuality -= distanceMatrix[edge2source, edge2target];
            moveQuality -= distanceMatrix[edge3source, edge3target];
            // add three edges
            moveQuality += distanceMatrix[edge3source, edge1target];
            moveQuality += distanceMatrix[edge2source, edge3target];
            moveQuality += distanceMatrix[edge1source, edge2target];
            return(moveQuality);
        }