public virtual LevelEditorSaveData LoadLevel(string path) { loadLocation = path; LevelEditorSaveData data; if (!File.Exists(path)) { Debug.LogError($"There's no file with path '{path}'."); return(new LevelEditorSaveData()); } switch (levelFormat) { case FormatType.JSON: data = LevelEditorSerializer.DeserializeJson <LevelEditorSaveData>(File.ReadAllText(path)); break; case FormatType.Binary: data = LevelEditorSerializer.DeserializeBinary <LevelEditorSaveData>(File.ReadAllBytes(path), compress); break; default: data = new LevelEditorSaveData(); break; } return(LoadLevel(data)); }
public virtual LevelEditorSaveData LoadLevelFromBytes(byte[] levelBytes) { LevelEditorSaveData data = LevelEditorSerializer.DeserializeBinary <LevelEditorSaveData>(levelBytes, compress); return(LoadLevel(data)); }