public readonly int SpritePositionMod; // Modificateur de position pour le centrage de l'animation

        public AnimationSprite(Game game, AnimationDefinition definition, int spritePosMod)
        {
            Game              = game;
            Definition        = definition;
            CurrentFrame      = new Point();
            SpritePositionMod = spritePosMod;
            Speed             = 0.07f;
        }
        // Restreint les positions possibles du sprite sur la fenĂȘtre
        public void SpriteBattlefieldPosition(int destinationX, int destinationY, bool isMoving, GraphicsDeviceManager graphics, AnimationDefinition spriteDefinition)
        {
            var topBottomScreen = (graphics.PreferredBackBufferHeight - BattlefieldBackgroundSprite.BlockHeight * 12 - 20) / 2;

            if (destinationX >= graphics.PreferredBackBufferWidth || destinationX < 0)
            {
                return;
            }
            if (destinationY < topBottomScreen ||
                destinationY > graphics.PreferredBackBufferHeight - topBottomScreen - 20)
            {
                return;
            }
            var modPosX = destinationX % BattlefieldBackgroundSprite.BlockWidth;
            var modPosY = (destinationY - topBottomScreen) % BattlefieldBackgroundSprite.BlockHeight;

            if ((modPosX < BattlefieldBackgroundSprite.BlockWidth / 2) || (modPosX > BattlefieldBackgroundSprite.BlockWidth / 2))
            {
                destinationX += BattlefieldBackgroundSprite.BlockWidth / 2 - modPosX;
            }
            if ((modPosY < BattlefieldBackgroundSprite.BlockHeight / 2) || (modPosY > BattlefieldBackgroundSprite.BlockHeight / 2))
            {
                destinationY += BattlefieldBackgroundSprite.BlockHeight / 2 - modPosY;
            }
            if (isMoving)
            {
                Direction     = new Vector2(destinationX - spriteDefinition.FrameSize.X / 2, destinationY - spriteDefinition.FrameSize.Y + SpritePositionMod);
                _movingSprite = true;
            }
            else
            {
                Position = new Vector2(destinationX - spriteDefinition.FrameSize.X / 2, destinationY - spriteDefinition.FrameSize.Y + SpritePositionMod);
            }
        }