Example #1
0
        public static (int, int) UseMagicSmite(Priest player, Entity enemy)
        {
            if (player.Mana < 8)
            {
                ConsoleEffects.TypeLine("You do not have enough mana to do this.\r\n");
                return(enemy.Health, player.Mana);
            }
            int playerAttack = player.CastSmite();

            ConsoleEffects.TypeLine(player.Name + " cast smite. " + enemy.Name + " has been hit for " + playerAttack + "\r\n");
            enemy.Health -= playerAttack;
            player.Mana  -= 8;
            CheckHealth(enemy);
            ConsoleEffects.TypeLine(player.Name + " has " + player.Mana + " left.\r\n");
            ConsoleEffects.TypeLine(enemy.Name + " has " + enemy.Health + " health.\r\n\r\n");
            return(enemy.Health, player.Mana);
        }
Example #2
0
 public static Entity CheckGoldToBuy(Entity player, Item item)
 {
     if (player.Gold >= item.Cost)
     {
         ConsoleEffects.TypeLine("Here you are!\r\n");
         player.Gold -= item.Cost;
         player.Inventory.Add(item);
         Console.WriteLine("You received 1 " + item.Name + ". You now have " + player.Gold + " gold and " + Entity.CountInventory(player, item) + " " + item.Name);
         //CheckItemSelected();
     }
     else
     {
         ConsoleEffects.TypeLine("You do not have enough gold.");
         //CheckItemSelected();
     }
     CreateItemSelected(player);
     return(player);
 }
Example #3
0
        public static (int, int) UseMagicFire(Mage player, Entity enemy)
        {
            if (player.Mana < 8)
            {
                ConsoleEffects.TypeLine("You do not have enough mana to do this.\r\n");
                return(enemy.Health, player.Mana);
            }
            int playerAttack = player.CastFire();

            ConsoleEffects.TypeLine("\r\n" + player.Name + " casts fire. " + enemy.Name + " has been hit for " + playerAttack + "\r\n");
            enemy.Health -= playerAttack;

            int playerMana = player.UseMana(8);

            CheckHealth(enemy);
            ConsoleEffects.TypeLine(player.Name + " has " + playerMana + " mana left.\r\n");
            ConsoleEffects.TypeLine(enemy.Name + " has " + enemy.Health + " health.\r\n\r\n");
            return(enemy.Health, playerMana);
        }
Example #4
0
        //this should check for any item
        //why not have one shop?
        public static Item CreateItemSelected(Entity player)
        {
            string itemType = BuyWeapons();
            Item   item;

            if (itemType.Contains("nevermind"))
            {
                VisitWeaponShop(player);
            }
            //if (itemType.Contains("axe"))
            //{
            //    item = new Axe();
            //    return item;
            //}
            if (itemType.Contains("sword"))
            {
                item = new Sword();
                return(item);
            }
            ConsoleEffects.TypeLine("I am sorry.  I do not understand what you want.");
            return(CreateItemSelected(player));
        }
Example #5
0
        public static Entity UsePotion(Entity entity, Item potion)
        {
            int entityHealth = entity.Health += potion.Heal;

            entity.Inventory.Remove(potion);

            int overHeal;
            int potionHeal;

            if (entityHealth > entity.MaxHealth)
            {
                overHeal      = entity.Health - entity.MaxHealth;
                potionHeal    = potion.Heal - overHeal;
                entity.Health = entity.MaxHealth;
            }
            else
            {
                potionHeal = potion.Heal;
            }
            ConsoleEffects.TypeLine("\r\n" + entity.Name + " used " + potion.Name + " and gained " + potionHeal + " health.\r\n");
            ConsoleEffects.TypeLine(entity.Name + " now has " + entity.Health + " health.\r\n\r\n");
            return(entity);
        }
Example #6
0
        public static void VisitInn(Entity player)
        {
            string sleepTalk = Actions.SelectSleep();

            if (sleepTalk.Contains("rent"))
            {
                Sleep(player);
            }
            else if (sleepTalk.Contains("talk"))
            {
                //provide additional information based on story.
            }
            else if (sleepTalk.Contains("leave"))
            {
                Actions.SelectShop(player);
            }
            else
            {
                ConsoleEffects.TypeLine("I am sorry.  I do not understand you.");
                Console.Clear();
                VisitInn(player);
            }
            return;
        }
Example #7
0
        //input on what to do at the potion shop
        public static void VisitPotionShop(Entity player)
        {
            //ConsoleEffects.TypeLine("Welcome to the Potion Shop!\r\n");
            string buySell = Actions.SelectBuySell();

            if (buySell.Contains("buy"))
            {
                CheckGoldForPotion(player);
            }
            else if (buySell.Contains("sell"))
            {
                CheckPotionQuantity(player);
            }
            else if (buySell.Contains("leave"))
            {
                Actions.SelectShop(player);
            }
            else
            {
                ConsoleEffects.TypeLine("I am sorry.  I do not understand you.");
                Console.Clear();
                Actions.SelectBuySell();
            }
        }
Example #8
0
        static void Main(string[] args)
        {
            Entity      player = null;
            int         health;
            int         dodge;
            int         mana;
            int         gold;
            int         level = 1;
            string      redo;
            string      name;
            List <Item> inventory = new List <Item>();
            string      chosenClass;

            //string shop = "";
            //ConsoleEffects.makeVoice();
            ConsoleEffects.TypeLine("Greeting, traveller\r\n");
            ConsoleEffects.TypeLine("I see you are looking for adventure.");
            do
            {
                health      = 0;
                dodge       = 0;
                mana        = 0;
                gold        = 0;
                chosenClass = "";
                bool stop = false;
                bool providedName;
                ConsoleEffects.TypeLine(" What should I call you?\r\n");
                do
                {
                    providedName = true;
                    name         = Console.ReadLine();
                    if (string.IsNullOrEmpty(name))
                    {
                        Console.WriteLine("Everyone has a name!  What is yours?");
                        providedName = false;
                    }
                } while (providedName == false);

                name = ConsoleEffects.FirstCharToUpper(name);
                do
                {
                    ConsoleEffects.TypeLine("\r\nWhat class are you interested in?\r\n");
                    Console.WriteLine("Warrior");
                    Console.WriteLine("Mage");
                    Console.WriteLine("Rogue");
                    string study = Console.ReadLine();
                    switch (study.ToLower())
                    {
                    case "warrior":
                        player           = new Warrior();
                        player.Name      = name;
                        player.MaxHealth = player.RollHealth();
                        player.Health    = player.MaxHealth;
                        health           = player.Health;
                        dodge            = player.Dodge;
                        level            = player.Level;
                        gold             = player.Gold;
                        chosenClass      = "Warrior";
                        inventory        = player.Inventory;
                        stop             = true;
                        break;

                    case "mage":
                        player         = new Mage();
                        player.Name    = name;
                        player.MaxMana = player.RollMana();
                        mana           = player.MaxMana;
                        player.Mana    = mana;
                        health         = player.Health;
                        dodge          = player.Dodge;
                        level          = player.Level;
                        gold           = player.Gold;
                        chosenClass    = "Mage";
                        inventory      = player.Inventory;
                        stop           = true;
                        break;

                    case "rogue":
                        player       = new Rogue();
                        player.Name  = name;
                        player.Dodge = player.RollDodge();
                        dodge        = player.Dodge;
                        health       = player.Health;
                        level        = player.Level;
                        gold         = player.Gold;
                        chosenClass  = "Rogue";
                        inventory    = player.Inventory;
                        stop         = true;
                        break;

                    default:
                        ConsoleEffects.TypeLine("I am afraid I am not familiar with that line of study.  Please select again\r\n");
                        break;
                    }
                } while (stop == false);

                Actions.CheckCharacter(name, chosenClass, level, health, dodge, mana, gold);
                ConsoleEffects.TypeLine("\r\nIs this okay?\r\n");
                Console.WriteLine("-No, start over");
                Console.WriteLine("-Yes, that is correct");
                redo = Console.ReadLine();
                Console.Clear();
            } while (redo.ToLower().Contains("no"));

            Actions.SelectShop(player);
            Entity enemy = new Mage();

            enemy.Name   = "Bad Guy";
            enemy.Health = health;
            StoryOne.FirstChapter(enemy, player);
        }
Example #9
0
        public override int UseAttack()
        {
            int attack = ConsoleEffects.RandomNumber(3, 5);

            return(Attack = attack);
        }
Example #10
0
        public int CastFire()
        {
            int attack = ConsoleEffects.RandomNumber(10, 15);

            return(MagicAttack = attack);
        }
Example #11
0
        public override int RollMana()
        {
            int maxMana = ConsoleEffects.RandomNumber(25, 33);

            return(MaxMana = maxMana);
        }
Example #12
0
        public int CastSmite()
        {
            int attack = ConsoleEffects.RandomNumber(5, 8);

            return(MagicAttack = attack);
        }
Example #13
0
        public int CastHeal()
        {
            int heal = ConsoleEffects.RandomNumber(5, 8);

            return(Health += heal);
        }
Example #14
0
 public static void FirstChapter(Entity enemy, Entity player)
 {
     ConsoleEffects.TypeLine("FIGHT!!!\r\n");
     Battles.Fight(enemy, player);
 }
Example #15
0
        public override int RollHealth()
        {
            int maxHealth = ConsoleEffects.RandomNumber(125, 150);

            return(MaxHealth = maxHealth);
        }