public void LoadContent(ContentManager content) { spriteFont = content.Load<SpriteFont>("font"); bgTexture = content.Load<Texture2D>("space"); pBullets = content.Load<Texture2D>("beams"); boom = content.Load<Texture2D>("Exp"); bossHealthBar = content.Load<Texture2D>("yRect"); playerHealthBar = content.Load<Texture2D>("rRect"); splitter = content.Load<Texture2D>("Asteroid-A-10-27"); shoots = content.Load<SoundEffect>("shooting"); gameSong = content.Load<Song>("8bit"); bossFight = content.Load<Song>("Rush"); explosionSound = content.Load<SoundEffect>("explosionSound"); PlaySong(gameSong); p = gModel.Player; l = gModel.Levelsystem; }
public GameModel(ContentManager content) { player = new Player(content.Load<Texture2D>("ship0"), content.Load<Texture2D>("ship2"), content.Load<Texture2D>("ship-2")); levelsystem = new Levelsystem(content); }