public static bool Patch_ScheduleLoad3(WuxiaBattleBuffer __instance, WuxiaUnit unit, string bufferId, bool _is_born, bool _first) { if (bufferId.IsNullOrEmpty()) { Heluo.Logger.LogError("要附加的BufferId是空值", "AddBuffer", "C:\\PathOfWuxia\\PathOfWuxia\\Assets\\Scripts\\Battle\\WuxiaBattleBuffer.cs", 119); return(false); } try { string path = string.Format(GameConfig.ButtleBufferPath, GameConfig.Language, bufferId + ".json"); Heluo.Data.Buffer buffer = ModJson.FromJsonResource <Heluo.Data.Buffer>(path, false); // buff大概不用替换id吧.. __instance.AddBuffer(unit, buffer, _is_born, _first); } catch { Heluo.Logger.LogError("附加Buffer : " + bufferId + " 失敗", "AddBuffer", "C:\\PathOfWuxia\\PathOfWuxia\\Assets\\Scripts\\Battle\\WuxiaBattleBuffer.cs", 135); } return(false); }
public void OnUpdate() { if (!DebugOn.Value) { return; } if (Input.GetKeyDown(NodeDocKey.Value)) { string target = DebugOutDir.Value + "游戏指令(OutputNode)文档.json"; ModOutputNodeConverter.ExportDoc(target); target = DebugOutDir.Value + "txt表格(Item)文档.json"; ItemDocConverter.ExportDoc(target); } if (Input.GetKeyDown(NodeFileKey.Value) && !string.IsNullOrEmpty(NodeContent.Value)) { // OutputNode string target = DebugOutDir.Value + NodeFilePath.Value; OutputNode obj = OutputNodeConvert.Deserialize(NodeContent.Value); var strJsonMod = ModJson.ToJsonMod(obj, typeof(OutputNode), JsonPritty.Value); Console.WriteLine("Json版 = " + strJsonMod); GlobalLib.ToFile(strJsonMod, target); } if (Input.GetKeyDown(MovieFileKey.Value) && !string.IsNullOrEmpty(MovieFileId.Value)) { // movie string source = string.Format(MovieFileType.Value == MovieType.Cinematic ? GameConfig.CinematicPath : GameConfig.SchedulerPath, MovieFileId.Value); string target = string.Format(DebugOutDir.Value + MovieFilePath.Value, MovieFileId.Value); var obj = ModJson.FromJsonResource <ScheduleGraph.Bundle>(source); if (JsonFormat.Value) { var strJsonMod = ModJson.ToJsonMod(obj, typeof(ScheduleGraph.Bundle), JsonPritty.Value); Console.WriteLine("Json版 = " + strJsonMod); GlobalLib.ToFile(strJsonMod, target); // 测试读取并对比重新通过Json构建的是否有差 var obj2 = ModJson.FromJsonMod <ScheduleGraph.Bundle>(strJsonMod); JsonSerializerSettings originalSetting = new JsonSerializerSettings { Converters = new JsonConverter[] { new OutputNodeJsonConverter() } }; string str2 = ModJson.ToJson(obj2, typeof(ScheduleGraph.Bundle), originalSetting, JsonPritty.Value); Console.WriteLine("重构脚本 = " + str2); } else { GlobalLib.ToFile(Game.Resource.LoadString(source), target); } } if (Input.GetKeyDown(BattleFileKey.Value) && !string.IsNullOrEmpty(BattleFileId.Value)) { // battle schedule string source = string.Format(GameConfig.BattleSchedulePath, GameConfig.Language, BattleFileId.Value + ".json"); string target = string.Format(DebugOutDir.Value + BattleFilePath.Value, BattleFileId.Value); if (JsonFormat.Value) { BattleSchedule obj = ModJson.FromJsonResource <BattleSchedule>(source); var strJsonMod = ModJson.ToJsonMod(obj, typeof(BattleSchedule), JsonPritty.Value); Console.WriteLine("Json版 = " + strJsonMod); GlobalLib.ToFile(strJsonMod, target); } else { GlobalLib.ToFile(Game.Resource.LoadString(source), target); } } if (Input.GetKeyDown(BuffFileKey.Value) && !string.IsNullOrEmpty(BuffFileId.Value)) { // buff string source = string.Format(GameConfig.ButtleBufferPath, GameConfig.Language, BuffFileId.Value + ".json"); string target = string.Format(DebugOutDir.Value + BuffFilePath.Value, BuffFileId.Value); if (JsonFormat.Value) { Heluo.Data.Buffer obj = ModJson.FromJsonResource <Heluo.Data.Buffer>(source); var strJsonMod = ModJson.ToJsonMod(obj, typeof(Heluo.Data.Buffer), true); Console.WriteLine("Json版 = " + strJsonMod); GlobalLib.ToFile(strJsonMod, target); } else { GlobalLib.ToFile(Game.Resource.LoadString(source), target); } } }
public static bool AddBufferPatch_showHideBuff(ref WuxiaBattleBuffer __instance, ref Heluo.Data.Buffer buffer) { if (showHideBuff.Value) { if (buffer == null) { Logger.LogError("要附加的Buffer是空的", "AddBuffer", "D:\\Work\\PathOfWuxia2018_Update\\Assets\\Scripts\\Battle\\WuxiaBattleBuffer.cs", 154); return(true); } if (buffer.IconName == null || buffer.IconName.Equals(string.Empty)) { buffer.IconName = "buff_trait"; } } return(true); }