Example #1
0
    private void UpdatePath()
    {
        Vector3 startPosition  = new Vector3(Position.x, 0, Position.z);
        Vector3 targetPosition = touchInput.lastTapStartPosition.groundPosition;

        Vector3 startMovement;

        if (transform.parent != null && transform.parent.GetComponent <Rigidbody>().velocity.sqrMagnitude > 0F)
        {
            startMovement = transform.parent.GetComponent <Rigidbody>().velocity;
        }
        else
        {
            startMovement = (targetPosition - startPosition).normalized;
        }

        if (startMovement.magnitude < MIN_START_SPEED)
        {
            startMovement.Normalize();
            startMovement *= MIN_START_SPEED;
            if (transform.parent != null)
            {
                transform.parent.GetComponent <Rigidbody>().velocity = startMovement;
            }
        }

        Vector3 targetMovement = touchInput.lastTapReleasePosition.groundPosition - touchInput.lastTapStartPosition.groundPosition;

        if (touchInput.lastTapReleaseTime - touchInput.lastTapStartTime > Player.JUMP_TAP_DURATION)
        {
            path = new Helpers.HermiteSpline(startPosition, startMovement, targetPosition, targetMovement);
        }
    }
Example #2
0
 private void ResetPath(Collision col)
 {
     Debug.Log("reset Path");
     path = null;
 }