// Unity IAP objects //private static IStoreController m_Controller; //コントローラーにプロダクトが入る //private static IExtensionProvider m_Extentions; #endregion #region life cycle /// <summary> /// Ons the application pause. /// </summary> /// <returns>The application pause.</returns> /// <param name="pauseStatus">Pause status.</param> void OnApplicationPause(bool pauseStatus) { if (pauseStatus == true) { //Debug.Log(" バックグラウンドに入る処理。"); } else { string catchData = null; #if UNITY_ANDROID && !UNITY_EDITOR catchData = GCMService.GetPushMessage(); #elif UNITY_IPHONE && !UNITY_EDITOR catchData = NativeRecieveManager.GetPushMessageIos(); #endif if (string.IsNullOrEmpty(catchData) == false) { NotificationRecieveManager.NextSceneProccess(catchData); NotificationRecieveManager._isCatch = true; } } }
/// <summary> /// Popups the confirm. /// </summary> void PopupConfirm() { NotificationRecieveManager.NextSceneProccess(_viewName + " " + _id); }