Example #1
0
        public override KeyMapCollection GetDefaultControls()
        {
            KeyMapCollection defControls = new KeyMapCollection();
            defControls.Game = this.name;

            List<KeyBinding> cameraDefaults = new List<KeyBinding>();
            cameraDefaults.Add(new KeyBinding("Forward", Keys.NumPad8, false, false, false, KeyEvent.Down, CameraMoveForward));
            cameraDefaults.Add(new KeyBinding("Left", Keys.NumPad4, false, false, false, KeyEvent.Down, CameraMoveLeft));
            cameraDefaults.Add(new KeyBinding("Backward", Keys.NumPad5, false, false, false, KeyEvent.Down, CameraMoveBackward));
            cameraDefaults.Add(new KeyBinding("Right", Keys.NumPad6, false, false, false, KeyEvent.Down, CameraMoveRight));
            cameraDefaults.Add(new KeyBinding("Speed Increase", Keys.NumPad7, false, false, false, KeyEvent.Pressed, CameraMoveSpeedIncrease));
            cameraDefaults.Add(new KeyBinding("Speed Decrease", Keys.NumPad1, false, false, false, KeyEvent.Pressed, CameraMoveSpeedDecrease));
            cameraDefaults.Add(new KeyBinding("Height Increase", Keys.NumPad9, false, false, false, KeyEvent.Down, CameraMoveHeightIncrease));
            cameraDefaults.Add(new KeyBinding("Height Decrease", Keys.NumPad3, false, false, false, KeyEvent.Down, CameraMoveHeightDecrease));

            cameraDefaults.Add(new KeyBinding("Change Mode", Keys.Decimal, false, false, false, KeyEvent.Pressed, CameraModeCycle));
            cameraDefaults.Add(new KeyBinding("Home", Keys.Multiply, false, false, false, KeyEvent.Pressed, CameraMoveHome));
            //
            cameraDefaults.Add(new KeyBinding("Toggle Debug Info", Keys.F1, false, false, false, KeyEvent.Pressed, ToggleDebugInfo));
            cameraDefaults.Add(new KeyBinding("Toggle Physics Debug", Keys.F2, false, false, false, KeyEvent.Pressed, TogglePhsyicsDebug));
            KeyMap camControls = new KeyMap(GenericInputGroups.Camera.ToString(), cameraDefaults);

            List<KeyBinding> ClientDefs = new List<KeyBinding>();
            ClientDefs.Add(new KeyBinding("Escape", Keys.Escape, false, false, false, KeyEvent.Pressed, Stop));
            KeyMap clientControls = new KeyMap(GenericInputGroups.Client.ToString(), ClientDefs);

            // Car
            List<KeyBinding> roverDefaults = new List<KeyBinding>();
            //careDefaults.Add(new KeyBinding("Spawn", Keys.R, false, true, false, KeyEvent.Pressed, SpawnCar));
            roverDefaults.Add(new KeyBinding("Forward", Keys.Up, false, false, false, KeyEvent.Down, Accelerate));
            roverDefaults.Add(new KeyBinding("Left", Keys.Left, false, false, false, KeyEvent.Down, SteerLeft));
            roverDefaults.Add(new KeyBinding("Backward", Keys.Down, false, false, false, KeyEvent.Down, Deccelerate));
            roverDefaults.Add(new KeyBinding("Right", Keys.Right, false, false, false, KeyEvent.Down, SteerRight));
            roverDefaults.Add(new KeyBinding("Laser", Keys.B, false, false, false, KeyEvent.Down, UseLaser));
            roverDefaults.Add(new KeyBinding("Pan Camera Left", Keys.J, false, false, false, KeyEvent.Down, RoverCamPanLeft));
            roverDefaults.Add(new KeyBinding("Pan Camera Right", Keys.L, false, false, false, KeyEvent.Down, RoverCamPanRight));
            roverDefaults.Add(new KeyBinding("Pan Camera Up", Keys.I, false, false, false, KeyEvent.Down, RoverCamPanUp));
            roverDefaults.Add(new KeyBinding("Pan Camera Down", Keys.K, false, false, false, KeyEvent.Down, RoverCamPanDown));
            KeyMap roverControls = new KeyMap(InputGroups.Rover.ToString(),roverDefaults);

            // player

            // Spheres
            //cardefaults.Add(new KeyBinding("SpawnSpheres", Keys.N, false, true, false, KeyEvent.Pressed, SpawnSpheres));

            //Lunar Lander
            List<KeyBinding> landerDefaults = new List<KeyBinding>();
            //landerDefaults.Add(new KeyBinding("Spawn", Keys.Decimal, false, false, false, KeyEvent.Pressed, SpawnLander));
            landerDefaults.Add(new KeyBinding("Thrust Up", Keys.Space, false, false, false, KeyEvent.Down, LunarThrustUp));
            landerDefaults.Add(new KeyBinding("Pitch Up", Keys.NumPad5, false, false, false, KeyEvent.Down, LunarPitchUp));
            landerDefaults.Add(new KeyBinding("Pitch Down", Keys.NumPad8, false, false, false, KeyEvent.Down, LunarPitchDown));
            landerDefaults.Add(new KeyBinding("Roll Left", Keys.NumPad4, false, false, false, KeyEvent.Down, LunarRollLeft));
            landerDefaults.Add(new KeyBinding("Roll Right", Keys.NumPad6, false, false, false, KeyEvent.Down, LunarRollRight));
            landerDefaults.Add(new KeyBinding("Yaw Left", Keys.NumPad7, false, false, false, KeyEvent.Down, LunarYawLeft));
            landerDefaults.Add(new KeyBinding("Yaw Right", Keys.NumPad9, false, false, false, KeyEvent.Down, LunarYawRight));
            KeyMap landerControls = new KeyMap(InputGroups.Lander.ToString(), landerDefaults);

            // Chat
            List<KeyBinding> commDefaults = new List<KeyBinding>();
            commDefaults.Add(new KeyBinding("Chat ", Keys.Enter, false, false, false, KeyEvent.Pressed, ChatKeyPressed));
            KeyMap commControls = new KeyMap(InputGroups.Communication.ToString(), commDefaults);

            // Interface
            List<KeyBinding> interfaceDefaults = new List<KeyBinding>();
            //interfaceDefaults.Add(new KeyBinding("Enter / Exit Vehicle", Keys.E, false, true, false, KeyEvent.Pressed, EnterExitVehicle));
            interfaceDefaults.Add(new KeyBinding("Spawn Lander", Keys.L, false, true, false, KeyEvent.Pressed, SpawnLander));
            interfaceDefaults.Add(new KeyBinding("Spawn Rover", Keys.R, false, true, false, KeyEvent.Pressed, Request_Rover));
            KeyMap interfaceControls = new KeyMap(InputGroups.Interface.ToString(), interfaceDefaults);

            defControls.AddMap(camControls);
            defControls.AddMap(clientControls);
            defControls.AddMap(roverControls);
            defControls.AddMap(landerControls);
            defControls.AddMap(commControls);
            defControls.AddMap(interfaceControls);
            Vector3 res = new Vector3();
            Vector3 l = Vector3.Left;
            Vector3 n = Vector3.Zero;

            Vector3.Subtract(ref l, ref n, out res);

            return defControls;
        }
Example #2
0
        public override KeyMapCollection GetDefaultControls()
        {
            KeyMapCollection defControls = new KeyMapCollection();
            defControls.Game = this.name;

            List<KeyBinding> buildDefaults = new List<KeyBinding>();
            buildDefaults.Add(new KeyBinding("Forward", Keys.NumPad8, false, false, false, KeyEvent.Down, CameraMoveForward));
            buildDefaults.Add(new KeyBinding("Left", Keys.NumPad4, false, false, false, KeyEvent.Down, CameraMoveLeft));
            buildDefaults.Add(new KeyBinding("Backward", Keys.NumPad5, false, false, false, KeyEvent.Down, CameraMoveBackward));
            buildDefaults.Add(new KeyBinding("Right", Keys.NumPad6, false, false, false, KeyEvent.Down, CameraMoveRight));
            buildDefaults.Add(new KeyBinding("Speed Increase", Keys.NumPad7, false, false, false, KeyEvent.Pressed, CameraMoveSpeedIncrease));
            buildDefaults.Add(new KeyBinding("Speed Decrease", Keys.NumPad1, false, false, false, KeyEvent.Pressed, CameraMoveSpeedDecrease));
            buildDefaults.Add(new KeyBinding("Height Increase", Keys.NumPad9, false, false, false, KeyEvent.Down, CameraMoveHeightIncrease));
            buildDefaults.Add(new KeyBinding("Height Decrease", Keys.NumPad3, false, false, false, KeyEvent.Down, CameraMoveHeightDecrease));

            buildDefaults.Add(new KeyBinding("Cycle Mode", Keys.Decimal, false, false, false, KeyEvent.Pressed, CameraModeCycle));
            buildDefaults.Add(new KeyBinding("Home", Keys.Multiply, false, false, false, KeyEvent.Pressed, CameraMoveHome));
            //
            buildDefaults.Add(new KeyBinding("Toggle Debug Info", Keys.F1, false, false, false, KeyEvent.Pressed, ToggleDebugInfo));
            buildDefaults.Add(new KeyBinding("Toggle Physics Debug", Keys.F2, false, false, false, KeyEvent.Pressed, TogglePhsyicsDebug));

            KeyMap buildControls = new KeyMap(InputGroups.Build.ToString(), buildDefaults);

            List<KeyBinding> ClientDefs = new List<KeyBinding>();
            ClientDefs.Add(new KeyBinding("Escape", Keys.Escape, false, false, false, KeyEvent.Pressed, Stop));
            KeyMap clientControls = new KeyMap(GenericInputGroups.Client.ToString(), ClientDefs);

            // Chat
            List<KeyBinding> commDefaults = new List<KeyBinding>();
            commDefaults.Add(new KeyBinding("Chat ", Keys.Enter, false, false, false, KeyEvent.Pressed, ChatKeyPressed));
            KeyMap commControls = new KeyMap(InputGroups.Communication.ToString(), commDefaults);

            // Interface
            List<KeyBinding> interfaceDefaults = new List<KeyBinding>();
            interfaceDefaults.Add(new KeyBinding("Pause Physics", Keys.P, false, true, false, KeyEvent.Pressed, Pause));
            interfaceDefaults.Add(new KeyBinding("Toggle Build / Play Mode", Keys.F5, false, false, false, KeyEvent.Pressed, ToggleMode));
            interfaceDefaults.Add(new KeyBinding("Toggle Build Camera", Keys.C, false, false, false, KeyEvent.Pressed, buildCamToggle));
            KeyMap interfaceControls = new KeyMap(InputGroups.Interface.ToString(), interfaceDefaults);

            defControls.AddMap(buildControls);
            defControls.AddMap(clientControls);
            defControls.AddMap(commControls);
            defControls.AddMap(interfaceControls);
            Vector3 res = new Vector3();
            Vector3 l = Vector3.Left;
            Vector3 n = Vector3.Zero;

            Vector3.Subtract(ref l, ref n, out res);

            return defControls;
        }