Example #1
0
        /// <summary>
        /// Adds a keymap to the collection
        /// </summary>
        /// <param name="keyMap"></param>
        public void AddMap(KeyMap keyMap)
        {
            string alias = keyMap.Alias;

            if (keyMaps.ContainsKey(alias))
            {
                throw new ArgumentException("A keymapgroup by the name " + alias + " already exists. Use a different name.");
            }
            keyMaps.Add(alias, keyMap);
        }
Example #2
0
        /// <summary>
        /// Adds controls (custom tab pages containing keybindingControls) for displaying each keybinding
        /// </summary>
        public void AddKeyBindingGuiControls()
        {
            for (int kmi = 0; kmi < keyMaps.keyMaps.Count; kmi++)
            {
                FlowLayoutTabPage fltp = new FlowLayoutTabPage();
                tcControlGroups.TabPages.Add(fltp);
                KeyMap km = keyMaps.keyMaps.Values[kmi];
                fltp.Text = km.Alias;
                foreach (Input.KeyBinding kb in km.KeyBindings.Values)
                {
                    KeyBindingControl kbc = new KeyBindingControl(kb);

                    fltp.AddControl(kbc);
                }
            }
        }
Example #3
0
 internal void LoadOverrides(KeyMap savedkm)
 {
     // for each saved preference,
     foreach (KeyBinding saved in savedkm.KeyBindings.Values)
     {
         // if the game can use that preference,
         if (this.KeyBindings.ContainsKey(saved.Alias))
         {
             // get the default for that input,
             KeyBinding kb = KeyBindings[saved.Alias];
             // and totally override it with the saved preference
             kb.Alt  = saved.Alt;
             kb.Ctrl = saved.Ctrl;
             kb.Key  = saved.Key;
             //kb.KeyEvent = saved.KeyEvent;
             kb.Shift = saved.Shift;
         }
     }
 }
Example #4
0
        public static KeyMapCollection Load(string game, KeyMapCollection defaultKeyMap)
        {
            DataContractSerializer x = new DataContractSerializer(typeof(KeyMapCollection));
            KeyMapCollection       finalCollection = new KeyMapCollection(defaultKeyMap);
            StreamReader           stm             = null;

            try
            {
                string filepath = KeyMapCollection.GetSettingsPath(game);
                stm = new StreamReader(filepath);

                KeyMapCollection savedCollection = (KeyMapCollection)x.ReadObject(stm.BaseStream);

                foreach (KeyMap finalkm in finalCollection.keyMaps.Values)
                {
                    // if tha keymap by this name exists on disk
                    if (savedCollection.keyMaps.ContainsKey(finalkm.Alias))
                    {
                        KeyMap savedkm = savedCollection.keyMaps[finalkm.Alias];
                        // load those preferences, overriding the defaults
                        finalkm.LoadOverrides(savedkm);
                    }
                }
            }
            catch (Exception e)
            {
                System.Diagnostics.Debug.WriteLine("Error in LoadKeyMap " + e.StackTrace);
            }
            finally
            {
                if (stm != null)
                {
                    stm.Close();
                }
            }
            return(finalCollection);
        }
 /// <summary>
 /// Adds a keymap to the collection
 /// </summary>
 /// <param name="keyMap"></param>
 public void AddMap(KeyMap keyMap)
 {
     string alias = keyMap.Alias;
     if (keyMaps.ContainsKey(alias))
         throw new ArgumentException("A keymapgroup by the name " + alias + " already exists. Use a different name.");
     keyMaps.Add(alias, keyMap);
 }
Example #6
0
        public override KeyMapCollection GetDefaultControls()
        {
            KeyMapCollection defControls = new KeyMapCollection();
            defControls.Game = this.name;

            List<KeyBinding> cameraDefaults = new List<KeyBinding>();
            cameraDefaults.Add(new KeyBinding("Forward", Keys.NumPad8, false, false, false, KeyEvent.Down, CameraMoveForward));
            cameraDefaults.Add(new KeyBinding("Left", Keys.NumPad4, false, false, false, KeyEvent.Down, CameraMoveLeft));
            cameraDefaults.Add(new KeyBinding("Backward", Keys.NumPad5, false, false, false, KeyEvent.Down, CameraMoveBackward));
            cameraDefaults.Add(new KeyBinding("Right", Keys.NumPad6, false, false, false, KeyEvent.Down, CameraMoveRight));
            cameraDefaults.Add(new KeyBinding("Speed Increase", Keys.NumPad7, false, false, false, KeyEvent.Pressed, CameraMoveSpeedIncrease));
            cameraDefaults.Add(new KeyBinding("Speed Decrease", Keys.NumPad1, false, false, false, KeyEvent.Pressed, CameraMoveSpeedDecrease));
            cameraDefaults.Add(new KeyBinding("Height Increase", Keys.NumPad9, false, false, false, KeyEvent.Down, CameraMoveHeightIncrease));
            cameraDefaults.Add(new KeyBinding("Height Decrease", Keys.NumPad3, false, false, false, KeyEvent.Down, CameraMoveHeightDecrease));

            cameraDefaults.Add(new KeyBinding("Change Mode", Keys.Decimal, false, false, false, KeyEvent.Pressed, CameraModeCycle));
            cameraDefaults.Add(new KeyBinding("Home", Keys.Multiply, false, false, false, KeyEvent.Pressed, CameraMoveHome));
            //
            cameraDefaults.Add(new KeyBinding("Toggle Debug Info", Keys.F1, false, false, false, KeyEvent.Pressed, ToggleDebugInfo));
            cameraDefaults.Add(new KeyBinding("Toggle Physics Debug", Keys.F2, false, false, false, KeyEvent.Pressed, TogglePhsyicsDebug));
            KeyMap camControls = new KeyMap(GenericInputGroups.Camera.ToString(), cameraDefaults);

            List<KeyBinding> ClientDefs = new List<KeyBinding>();
            ClientDefs.Add(new KeyBinding("Escape", Keys.Escape, false, false, false, KeyEvent.Pressed, Stop));
            KeyMap clientControls = new KeyMap(GenericInputGroups.Client.ToString(), ClientDefs);

            // Car
            List<KeyBinding> roverDefaults = new List<KeyBinding>();
            //careDefaults.Add(new KeyBinding("Spawn", Keys.R, false, true, false, KeyEvent.Pressed, SpawnCar));
            roverDefaults.Add(new KeyBinding("Forward", Keys.Up, false, false, false, KeyEvent.Down, Accelerate));
            roverDefaults.Add(new KeyBinding("Left", Keys.Left, false, false, false, KeyEvent.Down, SteerLeft));
            roverDefaults.Add(new KeyBinding("Backward", Keys.Down, false, false, false, KeyEvent.Down, Deccelerate));
            roverDefaults.Add(new KeyBinding("Right", Keys.Right, false, false, false, KeyEvent.Down, SteerRight));
            roverDefaults.Add(new KeyBinding("Laser", Keys.B, false, false, false, KeyEvent.Down, UseLaser));
            roverDefaults.Add(new KeyBinding("Pan Camera Left", Keys.J, false, false, false, KeyEvent.Down, RoverCamPanLeft));
            roverDefaults.Add(new KeyBinding("Pan Camera Right", Keys.L, false, false, false, KeyEvent.Down, RoverCamPanRight));
            roverDefaults.Add(new KeyBinding("Pan Camera Up", Keys.I, false, false, false, KeyEvent.Down, RoverCamPanUp));
            roverDefaults.Add(new KeyBinding("Pan Camera Down", Keys.K, false, false, false, KeyEvent.Down, RoverCamPanDown));
            KeyMap roverControls = new KeyMap(InputGroups.Rover.ToString(),roverDefaults);

            // player

            // Spheres
            //cardefaults.Add(new KeyBinding("SpawnSpheres", Keys.N, false, true, false, KeyEvent.Pressed, SpawnSpheres));

            //Lunar Lander
            List<KeyBinding> landerDefaults = new List<KeyBinding>();
            //landerDefaults.Add(new KeyBinding("Spawn", Keys.Decimal, false, false, false, KeyEvent.Pressed, SpawnLander));
            landerDefaults.Add(new KeyBinding("Thrust Up", Keys.Space, false, false, false, KeyEvent.Down, LunarThrustUp));
            landerDefaults.Add(new KeyBinding("Pitch Up", Keys.NumPad5, false, false, false, KeyEvent.Down, LunarPitchUp));
            landerDefaults.Add(new KeyBinding("Pitch Down", Keys.NumPad8, false, false, false, KeyEvent.Down, LunarPitchDown));
            landerDefaults.Add(new KeyBinding("Roll Left", Keys.NumPad4, false, false, false, KeyEvent.Down, LunarRollLeft));
            landerDefaults.Add(new KeyBinding("Roll Right", Keys.NumPad6, false, false, false, KeyEvent.Down, LunarRollRight));
            landerDefaults.Add(new KeyBinding("Yaw Left", Keys.NumPad7, false, false, false, KeyEvent.Down, LunarYawLeft));
            landerDefaults.Add(new KeyBinding("Yaw Right", Keys.NumPad9, false, false, false, KeyEvent.Down, LunarYawRight));
            KeyMap landerControls = new KeyMap(InputGroups.Lander.ToString(), landerDefaults);

            // Chat
            List<KeyBinding> commDefaults = new List<KeyBinding>();
            commDefaults.Add(new KeyBinding("Chat ", Keys.Enter, false, false, false, KeyEvent.Pressed, ChatKeyPressed));
            KeyMap commControls = new KeyMap(InputGroups.Communication.ToString(), commDefaults);

            // Interface
            List<KeyBinding> interfaceDefaults = new List<KeyBinding>();
            //interfaceDefaults.Add(new KeyBinding("Enter / Exit Vehicle", Keys.E, false, true, false, KeyEvent.Pressed, EnterExitVehicle));
            interfaceDefaults.Add(new KeyBinding("Spawn Lander", Keys.L, false, true, false, KeyEvent.Pressed, SpawnLander));
            interfaceDefaults.Add(new KeyBinding("Spawn Rover", Keys.R, false, true, false, KeyEvent.Pressed, Request_Rover));
            KeyMap interfaceControls = new KeyMap(InputGroups.Interface.ToString(), interfaceDefaults);

            defControls.AddMap(camControls);
            defControls.AddMap(clientControls);
            defControls.AddMap(roverControls);
            defControls.AddMap(landerControls);
            defControls.AddMap(commControls);
            defControls.AddMap(interfaceControls);
            Vector3 res = new Vector3();
            Vector3 l = Vector3.Left;
            Vector3 n = Vector3.Zero;

            Vector3.Subtract(ref l, ref n, out res);

            return defControls;
        }
Example #7
0
 internal void LoadOverrides(KeyMap savedkm)
 {
     // for each saved preference,
     foreach (KeyBinding saved in savedkm.KeyBindings.Values)
     {
         // if the game can use that preference,
         if (this.KeyBindings.ContainsKey(saved.Alias))
         {
             // get the default for that input,
             KeyBinding kb = KeyBindings[saved.Alias];
             // and totally override it with the saved preference
             kb.Alt = saved.Alt;
             kb.Ctrl = saved.Ctrl;
             kb.Key = saved.Key;
             //kb.KeyEvent = saved.KeyEvent;
             kb.Shift = saved.Shift;
         }
     }
 }
Example #8
0
 public KeyMap(KeyMap other)
 {
     Alias = other.Alias;
     KeyBindings = new SortedList<string, KeyBinding>(other.KeyBindings);
 }
Example #9
0
 public KeyMap(KeyMap other)
 {
     Alias       = other.Alias;
     KeyBindings = new SortedList <string, KeyBinding>(other.KeyBindings);
 }
Example #10
0
        public override KeyMapCollection GetDefaultControls()
        {
            KeyMapCollection defControls = new KeyMapCollection();
            defControls.Game = this.name;

            List<KeyBinding> buildDefaults = new List<KeyBinding>();
            buildDefaults.Add(new KeyBinding("Forward", Keys.NumPad8, false, false, false, KeyEvent.Down, CameraMoveForward));
            buildDefaults.Add(new KeyBinding("Left", Keys.NumPad4, false, false, false, KeyEvent.Down, CameraMoveLeft));
            buildDefaults.Add(new KeyBinding("Backward", Keys.NumPad5, false, false, false, KeyEvent.Down, CameraMoveBackward));
            buildDefaults.Add(new KeyBinding("Right", Keys.NumPad6, false, false, false, KeyEvent.Down, CameraMoveRight));
            buildDefaults.Add(new KeyBinding("Speed Increase", Keys.NumPad7, false, false, false, KeyEvent.Pressed, CameraMoveSpeedIncrease));
            buildDefaults.Add(new KeyBinding("Speed Decrease", Keys.NumPad1, false, false, false, KeyEvent.Pressed, CameraMoveSpeedDecrease));
            buildDefaults.Add(new KeyBinding("Height Increase", Keys.NumPad9, false, false, false, KeyEvent.Down, CameraMoveHeightIncrease));
            buildDefaults.Add(new KeyBinding("Height Decrease", Keys.NumPad3, false, false, false, KeyEvent.Down, CameraMoveHeightDecrease));

            buildDefaults.Add(new KeyBinding("Cycle Mode", Keys.Decimal, false, false, false, KeyEvent.Pressed, CameraModeCycle));
            buildDefaults.Add(new KeyBinding("Home", Keys.Multiply, false, false, false, KeyEvent.Pressed, CameraMoveHome));
            //
            buildDefaults.Add(new KeyBinding("Toggle Debug Info", Keys.F1, false, false, false, KeyEvent.Pressed, ToggleDebugInfo));
            buildDefaults.Add(new KeyBinding("Toggle Physics Debug", Keys.F2, false, false, false, KeyEvent.Pressed, TogglePhsyicsDebug));

            KeyMap buildControls = new KeyMap(InputGroups.Build.ToString(), buildDefaults);

            List<KeyBinding> ClientDefs = new List<KeyBinding>();
            ClientDefs.Add(new KeyBinding("Escape", Keys.Escape, false, false, false, KeyEvent.Pressed, Stop));
            KeyMap clientControls = new KeyMap(GenericInputGroups.Client.ToString(), ClientDefs);

            // Chat
            List<KeyBinding> commDefaults = new List<KeyBinding>();
            commDefaults.Add(new KeyBinding("Chat ", Keys.Enter, false, false, false, KeyEvent.Pressed, ChatKeyPressed));
            KeyMap commControls = new KeyMap(InputGroups.Communication.ToString(), commDefaults);

            // Interface
            List<KeyBinding> interfaceDefaults = new List<KeyBinding>();
            interfaceDefaults.Add(new KeyBinding("Pause Physics", Keys.P, false, true, false, KeyEvent.Pressed, Pause));
            interfaceDefaults.Add(new KeyBinding("Toggle Build / Play Mode", Keys.F5, false, false, false, KeyEvent.Pressed, ToggleMode));
            interfaceDefaults.Add(new KeyBinding("Toggle Build Camera", Keys.C, false, false, false, KeyEvent.Pressed, buildCamToggle));
            KeyMap interfaceControls = new KeyMap(InputGroups.Interface.ToString(), interfaceDefaults);

            defControls.AddMap(buildControls);
            defControls.AddMap(clientControls);
            defControls.AddMap(commControls);
            defControls.AddMap(interfaceControls);
            Vector3 res = new Vector3();
            Vector3 l = Vector3.Left;
            Vector3 n = Vector3.Zero;

            Vector3.Subtract(ref l, ref n, out res);

            return defControls;
        }