private static void InitializeToolTray() { ToolTrayHeight = ToolBoxHeight - TabPadding * 2 - TabHeight - ToolTrayPadding - ToolBorderLineWidth; ToolTrayWidth = ToolBoxWidth - ToolTrayPadding * 2 + ToolBorderLineWidth; ToolTrayOffsetY = ToolBoxPadding + TabPadding * 2 + TabHeight + ToolBorderLineWidth; ToolTrayOffsetX = ToolBoxOffsetX + ToolTrayPadding; ToolTray = new ToolTrayEntity(new Rectangle(ToolTrayOffsetX, ToolTrayOffsetY, ToolTrayWidth, ToolTrayHeight), false, false); //Tray.ToolList[GridBoxType.Enemy] = enemyToolList; //Tray.ToolList[GridBoxType.Landscape] = terrainToolList; //Tray.ToolList[GridBoxType.Obstruction] = obstructionToolList; }