public bGameDataViewModel(GameData data, bool forceRedraw)
 {
     Hours = (int) Math.Floor(data.Hours);
       Days = data.Days;
       Paused = data.Paused;
       HoursPerSecond = data.HoursPerSecond;
       TreeView = new bTreeViewModel(data.Tree, data.Camera, forceRedraw);
 }
 public bTreeTestViewModel(GameData data, bool forceRedraw)
 {
     DrawDemoTree = data.Tree == null;
       Data = new bGameDataViewModel(data, forceRedraw);
 }