public bGameDataViewModel(GameData data, bool forceRedraw) { Hours = (int) Math.Floor(data.Hours); Days = data.Days; Paused = data.Paused; HoursPerSecond = data.HoursPerSecond; TreeView = new bTreeViewModel(data.Tree, data.Camera, forceRedraw); }
public bTreeTestViewModel(GameData data, bool forceRedraw) { DrawDemoTree = data.Tree == null; Data = new bGameDataViewModel(data, forceRedraw); }