Example #1
0
        private void UpdateVisuals()
        {
            Children.Clear();
            if (Light == null)
            {
                return;
            }

            var dl = Light as DirectionalLight;

            if (dl != null)
            {
                var    arrow    = new ArrowVisual3D();
                double distance = 10;
                double length   = 5;
                arrow.Point1   = new Point3D() + dl.Direction * distance;
                arrow.Point2   = arrow.Point1 - dl.Direction * length;
                arrow.Diameter = 0.1 * length;
                arrow.Fill     = new SolidColorBrush(dl.Color);
                Children.Add(arrow);
            }

            var sl = Light as SpotLight;

            if (sl != null)
            {
                var sphere = new SphereVisual3D();
                sphere.Center = sl.Position;
                sphere.Fill   = new SolidColorBrush(sl.Color);
                Children.Add(sphere);

                var arrow = new ArrowVisual3D();
                arrow.Point1   = sl.Position;
                arrow.Point2   = sl.Position + sl.Direction;
                arrow.Diameter = 0.1;
                Children.Add(arrow);
            }

            var pl = Light as PointLight;

            if (pl != null)
            {
                var sphere = new SphereVisual3D();
                sphere.Center = pl.Position;
                sphere.Fill   = new SolidColorBrush(pl.Color);
                Children.Add(sphere);
            }

            var al = Light as AmbientLight;
        }
        protected void UpdateVisuals()
        {
            Children.Clear();

            for (int i = 0; i < Mesh.Positions.Count; i++)
            {
                var arrow = new ArrowVisual3D
                {
                    Point1   = Mesh.Positions[i],
                    Point2   = Mesh.Positions[i] + Mesh.Normals[i],
                    Diameter = 0.1,
                    Fill     = Brushes.Blue,
                    ThetaDiv = 10
                };
                Children.Add(arrow);
            }
        }
        protected void UpdateVisuals()
        {
            Children.Clear();

            for (int i = 0; i < Mesh.Positions.Count; i++)
            {
                var arrow = new ArrowVisual3D
                                {
                                    Point1 = Mesh.Positions[i],
                                    Point2 = Mesh.Positions[i] + Mesh.Normals[i],
                                    Diameter = 0.1,
                                    Fill = Brushes.Blue,
                                    ThetaDiv = 10
                                };
                Children.Add(arrow);
            }
        }
        private void UpdateVisuals()
        {
            Children.Clear();
            if (Light == null) return;

            var dl = Light as DirectionalLight;
            if (dl != null)
            {
                var arrow = new ArrowVisual3D();
                double distance = 10;
                double length = 5;
                arrow.Point1 = new Point3D() + dl.Direction*distance;
                arrow.Point2 = arrow.Point1 - dl.Direction*length;
                arrow.Diameter = 0.1*length;
                arrow.Fill = new SolidColorBrush(dl.Color);
                Children.Add(arrow);
            }

            var sl = Light as SpotLight;
            if (sl != null)
            {
                var sphere = new SphereVisual3D();
                sphere.Center = sl.Position;
                sphere.Fill = new SolidColorBrush(sl.Color);
                Children.Add(sphere);

                var arrow = new ArrowVisual3D();
                arrow.Point1 = sl.Position;
                arrow.Point2 = sl.Position + sl.Direction;
                arrow.Diameter = 0.1;
                Children.Add(arrow);
            }

            var pl = Light as PointLight;
            if (pl != null)
            {
                var sphere = new SphereVisual3D();
                sphere.Center = pl.Position;
                sphere.Fill = new SolidColorBrush(pl.Color);
                Children.Add(sphere);
            }

            var al = Light as AmbientLight;
        }