Example #1
0
        public CameraModel3D()
        {
            var b1 = new MeshBuilder();

            b1.AddBox(new Vector3(), 1f, 1f, 1.2f, BoxFaces.All);
            var body = new MeshGeometryModel3D()
            {
                CullMode = CullMode.Back
            };

            body.Geometry = b1.ToMeshGeometry3D();
            body.Material = PhongMaterials.Gray;
            body.SceneNode.OnSetRenderTechnique = (h) => { return(h.EffectsManager[DefaultRenderTechniqueNames.Diffuse]); };
            this.Children.Add(body);
            b1 = new MeshBuilder();
            b1.AddCone(new Vector3(0, 0, -1.2f), new Vector3(0, 0f, 0), 0.4f, true, 12);
            var lens = new MeshGeometryModel3D()
            {
                CullMode = CullMode.Back
            };

            lens.Geometry = b1.ToMeshGeometry3D();
            lens.Material = PhongMaterials.Yellow;
            lens.SceneNode.OnSetRenderTechnique = (h) => { return(h.EffectsManager[DefaultRenderTechniqueNames.Diffuse]); };
            this.Children.Add(lens);

            var builder = new LineBuilder();

            builder.AddLine(Vector3.Zero, new Vector3(2, 0, 0));
            builder.AddLine(Vector3.Zero, new Vector3(0, 2, 0));
            builder.AddLine(Vector3.Zero, new Vector3(0, 0, -2));

            var mesh           = builder.ToLineGeometry3D();
            var arrowMeshModel = new LineGeometryModel3D();

            arrowMeshModel.Geometry         = mesh;
            arrowMeshModel.Color            = System.Windows.Media.Colors.White;
            arrowMeshModel.IsHitTestVisible = false;
            int segment = mesh.Positions.Count / 3;
            var colors  = new Core.Color4Collection(Enumerable.Repeat <Color4>(Color.Black, mesh.Positions.Count));
            int i       = 0;

            for (; i < segment; ++i)
            {
                colors[i] = Color.Red;
            }
            for (; i < segment * 2; ++i)
            {
                colors[i] = Color.Green;
            }
            for (; i < segment * 3; ++i)
            {
                colors[i] = Color.Blue;
            }
            mesh.Colors = colors;
            this.Children.Add(arrowMeshModel);
            SceneNode.OnTransformChanged += SceneNode_OnTransformChanged;
        }
Example #2
0
        public LineGeometryModel3D GetGrid()
        {
            var lineBilder = new LineBuilder();

            for (int x = -1000; x < 1000; x += 100)
            {
                lineBilder.AddLine(new Vector3(x, 0, -1000), new Vector3(x, 0, 1000));
            }

            for (int z = -1000; z < 1000; z += 100)
            {
                lineBilder.AddLine(new Vector3(-1000, 0, z), new Vector3(1000, 0, z));
            }

            LineGeometryModel3D m = new LineGeometryModel3D();
            m.Geometry = lineBilder.ToLineGeometry3D();
            m.Color = Color.Black;
            m.Transform = new TranslateTransform3D(new Vector3D(0, 0, 0));
            m.Attach(Viewport.RenderHost);

            return m;
        }
Example #3
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.view1 = ((HelixToolkit.Wpf.SharpDX.Viewport3DX)(target));
                return;

            case 2:
                this.grid = ((HelixToolkit.Wpf.SharpDX.LineGeometryModel3D)(target));
                return;

            case 3:
                this.arrows = ((HelixToolkit.Wpf.SharpDX.LineGeometryModel3D)(target));
                return;

            case 4:
                this.points = ((HelixToolkit.Wpf.SharpDX.PointGeometryModel3D)(target));
                return;
            }
            this._contentLoaded = true;
        }
Example #4
0
        private void AggregateRenderPackages(PackageAggregationParams parameters)
        {
            //Clear the geometry values before adding the package.
            VisualizationManager_WorkspaceOpenedClosedHandled();

            foreach (var rp in parameters.Packages)
            {
                //Node ID gets updated with a ":" everytime this function is called.
                //For example, if the same point node is called multiple times (CBN), the ID has a ":"
                //and this makes the dictionary to have multiple entries for the same node. 
                var baseId = rp.Description;
                if (baseId.IndexOf(":", StringComparison.Ordinal) > 0)
                {
                    baseId = baseId.Split(':')[0];
                }
                var id = baseId;

                var p = rp.Points;
                if (p.Positions.Any())
                {
                    id = baseId + ":points";

                    PointGeometryModel3D pointGeometry3D;

                    if (model3DDictionary.ContainsKey(id))
                    {
                        pointGeometry3D = model3DDictionary[id] as PointGeometryModel3D;
                    }
                    else
                    {
                        pointGeometry3D = new PointGeometryModel3D
                        {
                            Geometry = HelixRenderPackage.InitPointGeometry(),
                            Transform = Model1Transform,
                            Color = SharpDX.Color.White,
                            Figure = PointGeometryModel3D.PointFigure.Ellipse,
                            Size = DefaultPointSize,
                            IsHitTestVisible = true,
                            IsSelected = rp.IsSelected
                        };
                        model3DDictionary.Add(id, pointGeometry3D);
                    }

                    var points = pointGeometry3D.Geometry as PointGeometry3D;
                    var startIdx = points.Positions.Count;

                    points.Positions.AddRange(p.Positions);
                    points.Colors.AddRange(p.Colors.Any() ? p.Colors : Enumerable.Repeat(defaultPointColor, points.Positions.Count));
                    points.Indices.AddRange(p.Indices.Select(i => i + startIdx));

                    if (rp.DisplayLabels)
                    {
                        var pt = p.Positions[0];
                        parameters.Text.TextInfo.Add(new TextInfo(HelixRenderPackage.CleanTag(rp.Description), new Vector3(pt.X + 0.025f, pt.Y + 0.025f, pt.Z + 0.025f)));
                        Text = parameters.Text;
                    }

                    pointGeometry3D.Geometry = points;
                    pointGeometry3D.Name = baseId;
                    pointGeometry3D.MouseDown3D += meshGeometry3D_MouseDown3D;
                }

                var l = rp.Lines;
                if (l.Positions.Any())
                {
                    id = baseId + ":lines";

                    LineGeometryModel3D lineGeometry3D;

                    if (model3DDictionary.ContainsKey(id))
                    {
                        lineGeometry3D = model3DDictionary[id] as LineGeometryModel3D;
                    }
                    else
                    {
                        lineGeometry3D = new LineGeometryModel3D()
                        {
                            Geometry = HelixRenderPackage.InitLineGeometry(),
                            Transform = Model1Transform,
                            Color = SharpDX.Color.White,
                            Thickness = 0.5,
                            IsHitTestVisible = true,
                            IsSelected = rp.IsSelected
                        };

                        model3DDictionary.Add(id, lineGeometry3D);
                    }

                    var lineSet = lineGeometry3D.Geometry as LineGeometry3D;
                    var startIdx = lineSet.Positions.Count;

                    lineSet.Positions.AddRange(l.Positions);
                    lineSet.Colors.AddRange(l.Colors.Any() ? l.Colors : Enumerable.Repeat(defaultLineColor, l.Positions.Count));
                    lineSet.Indices.AddRange(l.Indices.Any() ? l.Indices.Select(i => i + startIdx) : Enumerable.Range(startIdx, startIdx + l.Positions.Count));

                    if (rp.DisplayLabels)
                    {
                        var pt = lineSet.Positions[startIdx];
                        parameters.Text.TextInfo.Add(new TextInfo(HelixRenderPackage.CleanTag(rp.Description), new Vector3(pt.X + 0.025f, pt.Y + 0.025f, pt.Z + 0.025f)));
                        Text = parameters.Text;
                    }

                    lineGeometry3D.Geometry = lineSet;
                    lineGeometry3D.Name = baseId;
                    lineGeometry3D.MouseDown3D += meshGeometry3D_MouseDown3D;
                }

                var m = rp.Mesh;
                if (!m.Positions.Any()) continue;

                id = ((rp.RequiresPerVertexColoration || rp.Colors != null) ? rp.Description : baseId) + ":mesh";

                DynamoGeometryModel3D meshGeometry3D;

                if (model3DDictionary.ContainsKey(id))
                {
                    meshGeometry3D = model3DDictionary[id] as DynamoGeometryModel3D;
                }
                else
                {
                    meshGeometry3D = new DynamoGeometryModel3D()
                    {
                        Transform = Model1Transform,
                        Material = WhiteMaterial,
                        IsHitTestVisible = true,
                        RequiresPerVertexColoration = rp.RequiresPerVertexColoration,
                        IsSelected = rp.IsSelected,
                    };
                    
                    if (rp.Colors != null)
                    {
                        var pf = PixelFormats.Bgra32;
                        var stride = (rp.ColorsStride / 4 * pf.BitsPerPixel + 7) / 8;
                        try
                        {
                            var diffMap = BitmapSource.Create(rp.ColorsStride/4, rp.Colors.Count()/rp.ColorsStride, 96.0, 96.0, pf, null,
                                rp.Colors.ToArray(), stride);
                            var diffMat = new PhongMaterial
                            {
                                Name = "White",
                                AmbientColor = PhongMaterials.ToColor(0.1, 0.1, 0.1, 1.0),
                                DiffuseColor = materialColor,
                                SpecularColor = PhongMaterials.ToColor(0.0225, 0.0225, 0.0225, 1.0),
                                EmissiveColor = PhongMaterials.ToColor(0.0, 0.0, 0.0, 1.0),
                                SpecularShininess = 12.8f,
                                DiffuseMap = diffMap
                            };
                            meshGeometry3D.Material = diffMat;
                        }
                        catch (Exception ex)
                        {
                            Console.WriteLine(ex.Message);
                            Console.WriteLine(ex.StackTrace);
                        }
                    }
                    ((MaterialGeometryModel3D) meshGeometry3D).SelectionColor = selectionColor; 
                    model3DDictionary.Add(id, meshGeometry3D);
                }

                var mesh = meshGeometry3D.Geometry == null ? HelixRenderPackage.InitMeshGeometry() : meshGeometry3D.Geometry as MeshGeometry3D;
                var idxCount = mesh.Positions.Count;

                mesh.Positions.AddRange(m.Positions);

                mesh.Colors.AddRange(m.Colors);
                mesh.Normals.AddRange(m.Normals);
                mesh.TextureCoordinates.AddRange(m.TextureCoordinates);
                mesh.Indices.AddRange(m.Indices.Select(i => i + idxCount));

                if (mesh.Colors.Any(c => c.Alpha < 1.0))
                {
                    meshGeometry3D.HasTransparency = true;
                }

                if (rp.DisplayLabels)
                {
                    var pt = mesh.Positions[idxCount];
                    parameters.Text.TextInfo.Add(new TextInfo(HelixRenderPackage.CleanTag(rp.Description), new Vector3(pt.X + 0.025f, pt.Y + 0.025f, pt.Z + 0.025f)));
                    Text = parameters.Text;
                }

                meshGeometry3D.Geometry = mesh;
                meshGeometry3D.Name = baseId; 
                meshGeometry3D.MouseDown3D += meshGeometry3D_MouseDown3D;
            }

            Attach();
        }
Example #5
0
        /// <summary>
        /// Initialize the Helix with these values. These values should be attached before the 
        /// visualization starts. Deleting them and attaching them does not make any effect on helix.         
        /// So they are initialized before the process starts.
        /// </summary>
        private void InitializeHelix()
        {
            directionalLight = new DirectionalLight3D
            {
                Color = directionalLightColor,
                Direction = directionalLightDirection
            };

            if (model3DDictionary != null && !model3DDictionary.ContainsKey("DirectionalLight"))
            {
                model3DDictionary.Add("DirectionalLight", directionalLight);
            }

            LineGeometryModel3D gridModel3D = new LineGeometryModel3D
            {
                Geometry = Grid,
                Transform = Model1Transform,
                Color = SharpDX.Color.White,
                Thickness = 0.3,
                IsHitTestVisible = false
            };

            if (model3DDictionary != null && !model3DDictionary.ContainsKey("Grid"))
            {
                model3DDictionary.Add("Grid", gridModel3D);
            }

            LineGeometryModel3D axesModel3D = new LineGeometryModel3D
            {
                Geometry = Axes,
                Transform = Model1Transform,
                Color = SharpDX.Color.White,
                Thickness = 0.3,
                IsHitTestVisible = false
            };

            if (model3DDictionary != null && !model3DDictionary.ContainsKey("Axes"))
            {
                model3DDictionary.Add("Axes", axesModel3D);
            }
        }
Example #6
0
        public CameraModel3D()
        {
            var b1 = new MeshBuilder();

            b1.AddBox(new Vector3(), 1f, 1f, 1.2f, BoxFaces.All);
            var body = new MeshGeometryModel3D()
            {
                CullMode = CullMode.Back
            };

            body.Geometry = b1.ToMeshGeometry3D();
            body.Material = new DiffuseMaterial()
            {
                DiffuseColor = Color.Gray
            };
            this.Children.Add(body);
            b1 = new MeshBuilder();
            b1.AddCone(new Vector3(0, 0, -1.2f), new Vector3(0, 0f, 0), 0.4f, true, 12);
            var lens = new MeshGeometryModel3D()
            {
                CullMode = CullMode.Back
            };

            lens.Geometry = b1.ToMeshGeometry3D();
            lens.Material = new DiffuseMaterial()
            {
                DiffuseColor = Color.Yellow
            };
            this.Children.Add(lens);

            var builder = new LineBuilder();

            builder.AddLine(Vector3.Zero, new Vector3(2, 0, 0));
            builder.AddLine(Vector3.Zero, new Vector3(0, 2, 0));
            builder.AddLine(Vector3.Zero, new Vector3(0, 0, -2));

            var mesh           = builder.ToLineGeometry3D();
            var arrowMeshModel = new LineGeometryModel3D
            {
                Geometry         = mesh,
                Color            = System.Windows.Media.Colors.White,
                IsHitTestVisible = false
            };
            int segment = mesh.Positions.Count / 3;
            var colors  = new Color4Collection(Enumerable.Repeat <Color4>(Color.Black, mesh.Positions.Count));
            int i       = 0;

            for (; i < segment; ++i)
            {
                colors[i] = Color.Red;
            }
            for (; i < segment * 2; ++i)
            {
                colors[i] = Color.Green;
            }
            for (; i < segment * 3; ++i)
            {
                colors[i] = Color.Blue;
            }
            mesh.Colors = colors;
            this.Children.Add(arrowMeshModel);
            SceneNode.TransformChanged += SceneNode_OnTransformChanged;
        }
        public void SetupGrid()
        {
            // floor plane grid
            var lineGeom = new LineGeometryModel3D
            {
                Geometry = LineBuilder.GenerateGrid(),
                Color = Color.Black,
                Transform = new TranslateTransform3D(-5, -4, -5)
        };

            view1.Items.Add(lineGeom);

        }
Example #8
0
        private void CreateWireFrameModels(IFCItem item, Vector3D center)
        {
            while (item != null)
            {
                if (item.ifcID != IntPtr.Zero && item.noVerticesForWireFrame != 0 && item.noPrimitivesForWireFrame != 0)
                {
                    var points = new Vector3Collection();
                    Vector3Collection positions;
                    if (item.verticesForWireFrame != null)
                    {
                        for (int i = 0; i < item.noVerticesForWireFrame; i++)
                        {
                            points.Add(new Vector3((float)(item.verticesForWireFrame[3 * i + 0] - center.X), (float)(item.verticesForWireFrame[3 * i + 1] - center.Y), (float)(item.verticesForWireFrame[3 * i + 2] - center.Z)));
                        }
                    }

                    if (item.indicesForWireFrameLineParts != null)
                    {
                        positions = new Vector3Collection();
                        for (int i = 0; i < item.noPrimitivesForWireFrame; i++)
                        {
                            var idx = item.indicesForWireFrameLineParts[2 * i + 0];
                            positions.Add(points[idx]);
                            idx = item.indicesForWireFrameLineParts[2 * i + 1];
                            positions.Add(points[idx]);
                        }
                    }
                    else {
                        positions = points;
                    }

                    var lineBuilder = new LineBuilder();
                    lineBuilder.Add(false,positions.ToArray());
                    LineGeometryModel3D line = new LineGeometryModel3D();
                    line.Geometry = lineBuilder.ToLineGeometry3D();
                    line.Color = new SharpDX.Color(0,0,0,0);
                    item.Wireframe = line;
                    model.Add(line as Element3D);
                }

                CreateFaceModels(item.child, center);
                item = item.next;
            }
        }
        /// <summary>
        /// The on children changed.
        /// </summary>
        protected virtual void OnChildrenChanged()
        {
            this.translateXL.Length = 0.5;
            this.translateYL.Length = 0.5;
            this.translateZL.Length = 0.5;
            this.translateXR.Length = 0.5;
            this.translateYR.Length = 0.5;
            this.translateZR.Length = 0.5;

            this.Children.Clear();

            if (this.CanTranslateX)
            {
                this.Children.Add(this.translateXL);
                this.Children.Add(this.translateXR);
            }

            if (this.CanTranslateY)
            {
                this.Children.Add(this.translateYL);
                this.Children.Add(this.translateYR);
            }

            if (this.CanTranslateZ)
            {
                this.Children.Add(this.translateZL);
                this.Children.Add(this.translateZR);
            }


            {
                var g = new LineBuilder();
                g.AddLine(new Vector3(0, 0, 0), new Vector3(1, 0, 0));
                g.AddLine(new Vector3(1, 0, 0), new Vector3(1, 1, 0));
                g.AddLine(new Vector3(1, 1, 0), new Vector3(0, 1, 0));
                g.AddLine(new Vector3(0, 1, 0), new Vector3(0, 0, 0));
                this.selectionBounds = new LineGeometryModel3D()
                {
                    Thickness = 3,
                    Smoothness = 2,
                    Color = Color.Red,
                    IsThrowingShadow = false,
                    Geometry = g.ToLineGeometry3D(),
                };
                this.Children.Add(this.selectionBounds);
            }            
        }
Example #10
0
        private void CreateWireFrameModels(IFCItem item, Vector3 center)
        {
            while (item != null) {
                if (item.ifcID != IntPtr.Zero && item.noVerticesForWireFrame != 0 && item.noPrimitivesForWireFrame != 0) {
                    var geo = new LineGeometry3D();
                    geo.Positions=new Vector3Collection();
                    geo.Indices=new IntCollection();
                    var points = new Vector3Collection();
                    if (item.verticesForWireFrame != null) {
                        for (int i = 0; i < item.noVerticesForWireFrame; i++) {
                            points.Add(new Vector3((item.verticesForWireFrame[3 * i + 0] - center.X), (item.verticesForWireFrame[3 * i + 1] - center.Y), (item.verticesForWireFrame[3 * i + 2] - center.Z)));
                            geo.Positions.Add(new Vector3((item.verticesForWireFrame[3 * i + 0] - center.X), (item.verticesForWireFrame[3 * i + 1] - center.Y), (item.verticesForWireFrame[3 * i + 2] - center.Z)));
                        }
                    }

                    if (item.indicesForWireFrameLineParts != null) {
                        for (int i = 0; i < item.noPrimitivesForWireFrame; i++) {
                            var idx = item.indicesForWireFrameLineParts[2 * i + 0];
                            geo.Indices.Add(idx);
                            idx = item.indicesForWireFrameLineParts[2 * i + 1];
                            geo.Indices.Add(idx);
                        }
                    } else {
                        for (int i = 0, count = points.Count; i < count; i++) {
                            geo.Indices.Add(i);
                            geo.Indices.Add((i + 1) % count);
                        }
                    }

                    LineGeometryModel3D line = new LineGeometryModel3D();
                    line.Geometry = geo;
                    line.Color = _defaultLineColor;
                    line.Thickness = 0.5;
                    item.Wireframe = line;

                    line.Tag = item.ifcType + ":" + item.ifcID;
                    model.Add(line);
                }

                CreateFaceModels(item.child, center);
                item = item.next;
            }
        }
        /// <summary>
        /// Initialize the Helix with these values. These values should be attached before the 
        /// visualization starts. Deleting them and attaching them does not make any effect on helix.         
        /// So they are initialized before the process starts.
        /// </summary>
        private void InitializeHelix()
        {
            if (Model3DDictionary == null)
            {
                throw new Exception("Helix could not be initialized.");
            }

            directionalLight = new DirectionalLight3D
            {
                Color = directionalLightColor,
                Direction = directionalLightDirection,
                Name = DefaultLightName
            };

            if (!Model3DDictionary.ContainsKey(DefaultLightName))
            {
                Model3DDictionary.Add(DefaultLightName, directionalLight);
            }

            var gridModel3D = new LineGeometryModel3D
            {
                Geometry = Grid,
                Transform = Model1Transform,
                Color = Color.White,
                Thickness = 0.3,
                IsHitTestVisible = false,
                Name = DefaultGridName
            };

            if (!Model3DDictionary.ContainsKey(DefaultGridName))
            {
                Model3DDictionary.Add(DefaultGridName, gridModel3D);
            }

            var axesModel3D = new LineGeometryModel3D
            {
                Geometry = Axes,
                Transform = Model1Transform,
                Color = Color.White,
                Thickness = 0.3,
                IsHitTestVisible = false,
                Name = DefaultAxesName
            };

            if (!Model3DDictionary.ContainsKey(DefaultAxesName))
            {
                Model3DDictionary.Add(DefaultAxesName, axesModel3D);
            }

            AttachAllGeometryModel3DToRenderHost();
        }
 private LineGeometryModel3D CreateLineGeometryModel3D(HelixRenderPackage rp)
 {
     var lineGeometry3D = new LineGeometryModel3D()
     {
         Geometry = HelixRenderPackage.InitLineGeometry(),
         Transform = Model1Transform,
         Color = Color.White,
         Thickness = 0.5,
         IsHitTestVisible = true,
         IsSelected = rp.IsSelected
     };
     return lineGeometry3D;
 }
Example #13
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.view1 = ((HelixToolkit.Wpf.SharpDX.Viewport3DX)(target));
                return;

            case 2:
                this.bodyline = ((HelixToolkit.Wpf.SharpDX.LineGeometryModel3D)(target));
                return;

            case 3:
                this.leg1 = ((HelixToolkit.Wpf.SharpDX.LineGeometryModel3D)(target));
                return;

            case 4:
                this.leg2 = ((HelixToolkit.Wpf.SharpDX.LineGeometryModel3D)(target));
                return;

            case 5:
                this.leg3 = ((HelixToolkit.Wpf.SharpDX.LineGeometryModel3D)(target));
                return;

            case 6:
                this.leg4 = ((HelixToolkit.Wpf.SharpDX.LineGeometryModel3D)(target));
                return;

            case 7:
                this.leg5 = ((HelixToolkit.Wpf.SharpDX.LineGeometryModel3D)(target));
                return;

            case 8:
                this.leg6 = ((HelixToolkit.Wpf.SharpDX.LineGeometryModel3D)(target));
                return;

            case 9:
                this.grid = ((HelixToolkit.Wpf.SharpDX.LineGeometryModel3D)(target));
                return;

            case 10:
                this.rotateY = ((HelixToolkit.Wpf.SharpDX.UIRotateManipulator3D)(target));
                return;

            case 11:
                this.groupBox = ((System.Windows.Controls.GroupBox)(target));
                return;

            case 12:
                this.btForward = ((System.Windows.Controls.Button)(target));

            #line 80 "..\..\MainWindow.xaml"
                this.btForward.Click += new System.Windows.RoutedEventHandler(this.btForward_Click);

            #line default
            #line hidden
                return;

            case 13:
                this.btBack = ((System.Windows.Controls.Button)(target));

            #line 81 "..\..\MainWindow.xaml"
                this.btBack.Click += new System.Windows.RoutedEventHandler(this.btBack_Click);

            #line default
            #line hidden
                return;

            case 14:
                this.btLeft = ((System.Windows.Controls.Button)(target));

            #line 82 "..\..\MainWindow.xaml"
                this.btLeft.Click += new System.Windows.RoutedEventHandler(this.btLeft_Click);

            #line default
            #line hidden
                return;

            case 15:
                this.btRight = ((System.Windows.Controls.Button)(target));

            #line 83 "..\..\MainWindow.xaml"
                this.btRight.Click += new System.Windows.RoutedEventHandler(this.btRight_Click);

            #line default
            #line hidden
                return;

            case 16:
                this.btBodyUp = ((System.Windows.Controls.Button)(target));

            #line 84 "..\..\MainWindow.xaml"
                this.btBodyUp.Click += new System.Windows.RoutedEventHandler(this.btBodyUp_Click);

            #line default
            #line hidden
                return;

            case 17:
                this.btBodyDown = ((System.Windows.Controls.Button)(target));

            #line 85 "..\..\MainWindow.xaml"
                this.btBodyDown.Click += new System.Windows.RoutedEventHandler(this.btBodyDown_Click);

            #line default
            #line hidden
                return;

            case 18:
                this.btEndWalk = ((System.Windows.Controls.Button)(target));

            #line 86 "..\..\MainWindow.xaml"
                this.btEndWalk.Click += new System.Windows.RoutedEventHandler(this.btEndWalk_Click);

            #line default
            #line hidden
                return;

            case 19:
                this.button7 = ((System.Windows.Controls.Button)(target));
                return;

            case 20:
                this.button8 = ((System.Windows.Controls.Button)(target));

            #line 88 "..\..\MainWindow.xaml"
                this.button8.Click += new System.Windows.RoutedEventHandler(this.button8_Click);

            #line default
            #line hidden
                return;

            case 21:
                this.shadingPanel = ((System.Windows.Controls.Expander)(target));
                return;

            case 22:
                this.comboPortName = ((System.Windows.Controls.ComboBox)(target));
                return;

            case 23:
                this.btConnect = ((System.Windows.Controls.Button)(target));

            #line 98 "..\..\MainWindow.xaml"
                this.btConnect.Click += new System.Windows.RoutedEventHandler(this.btConnect_Click);

            #line default
            #line hidden
                return;
            }
            this._contentLoaded = true;
        }