Example #1
0
        public void TestSerialize()
        {
            Stabilizer model = new Stabilizer().LoadDefaultHorizontal();

            var json = Newtonsoft.Json.JsonConvert.SerializeObject(model);

            Console.WriteLine(json);
        }
Example #2
0
        public override Helicopter LoadDefault()
        {
            Mass    = 2450;
            Inertia = Matrix <double> .Build.DenseOfArray(new double[, ] {
                { 1762, 0, 1085 },
                { 0, 9167, 0 },
                { 1085, 0, 8687 }
            });

            MainRotor             = new Rotor().LoadDefault();
            MainRotor.Translation = Vector <double> .Build.DenseOfArray(new double[] { 0.0071, 0, -1.5164 });

            MainRotor.Rotation = Matrix <double> .Build.RotationY(-6.3 *Math.PI / 180.0);

            TailRotor             = new Rotor().LoadDefaultTailRotor();
            TailRotor.Translation = Vector <double> .Build.DenseOfArray(new double[] { -7.5, 0, -0.8001 });

            TailRotor.Rotation = Matrix <double> .Build.DenseOfArray(new double[, ] {
                { 1, 0, 0 },
                { 0, 0, -1 },
                { 0, 1, 0 }
            });

            HorizontalStabilizer             = new Stabilizer().LoadDefaultHorizontal();
            HorizontalStabilizer.Translation = Vector <double> .Build.DenseOfArray(new double[] { -5.8, 0, -0.5 });

            HorizontalStabilizer.Rotation = Matrix <double> .Build.RotationY(5 *Math.PI / 180.0);

            VerticalStabilizer             = new Stabilizer().LoadDefaultVertical();
            VerticalStabilizer.Translation = Vector <double> .Build.DenseOfArray(new double[] { -7.3, 0, -1.5 });

            VerticalStabilizer.Rotation = Matrix <double> .Build.RotationX(90 *Math.PI / 180.0) * Matrix <double> .Build.RotationY(5 *Math.PI / 180.0);

            Fuselage             = new Fuselage().LoadDefault();
            Fuselage.Translation = Vector <double> .Build.DenseOfArray(new double[] { 0.0178, 0, 0.0127 });

            FCS     = new FlightControlSystem().LoadDefault();
            Engine  = new Engine().LoadDefault();
            GearBox = new GearBox().LoadDefault();

            return(this);
        }