Example #1
0
        private void Dispose(bool disposeManaged)
        {
            if (!_isDisposed)
            {
                if (disposeManaged)
                {
                    //
                }

                // Schedule for deletion on a GL thread.
                OpenGLGraphicsAdapter.Schedule(() =>
                {
                    Log.Debug($"[Dispose] {GetType().Name} ({Handle}).");
                    GL.DeleteBuffer(Handle);
                });

                _isDisposed = true;
            }
        }
Example #2
0
        private void Dispose(bool disposeManaged)
        {
            if (!_isDisposed)
            {
                if (disposeManaged)
                {
                    // nothing
                }

                // Schedule deleting the GL texture resource
                OpenGLGraphicsAdapter.Schedule(() =>
                {
                    Log.Debug($"[Dispose] Texture ({Handle})");
                    GL.DeleteTexture(Handle);
                });

                _isDisposed = true;
            }
        }
Example #3
0
        private void Dispose(bool disposeManaged)
        {
            if (!_isDisposed)
            {
                if (disposeManaged)
                {
                    // ...
                }

                // Schedule for deletion on a GL thread.
                OpenGLGraphicsAdapter.Schedule(() =>
                {
                    Log.Debug($"[Dispose] Shader Stage ({Handle})");
                    GL.DeleteShader(Handle);
                });

                _isDisposed = true;
            }
        }
Example #4
0
        private void Dispose(bool disposeManaged)
        {
            if (!_isDisposed)
            {
                if (disposeManaged)
                {
                    // Nothing
                }

                // Schedule for deletion on a GL thread.
                OpenGLGraphicsAdapter.Schedule(() =>
                {
                    Log.Debug($"[Dispose] Renderbuffer ({Handle})");
                    GL.DeleteRenderbuffer(Handle);
                });

                _isDisposed = true;
            }
        }