public void Unequip(Character user, ItemInstance item) { }
public void Hide(Character user, ItemInstance item) { GameObject.Destroy(user.weapon.gameObject); user.weapon = null; }
public void Equip(Character user, ItemInstance item, int slot) { }
public void Show(Character user, ItemInstance item) { user.weapon = GameObject.Instantiate(weapon).GetComponent <Weapon>(); }