Example #1
0
        //constructor takes x&y spawn coords and a player
        public ShootingMinion(Player p,int spawnX, int spawnY)
            : base(p,spawnX,spawnY-=100)
        {
            //spawn coords offset since this minion is TALL

               Image = ImageBank.shootingMinion[0];
               Location = new Rectangle(spawnX, spawnY, 65, 104);
               faceLeft = false;
               bullet = new Projectile(0, 0, true);
               bullet.Active = false;

               bulletY = 10;
        }
Example #2
0
        public Player()
        {
            //default constructor
            health = 1;
            Image = ImageBank.defaultImage;

            Location = new Rectangle(50, 250, 57, 87);
            //Location.Width = Image.Width;
            //Location.Height = Image.Height;
            bullet = new Projectile(0,0,false);
            bullet.Active = false;
            //map = m;
            state = Playerstate.standing;
            previous = state;

            //    bullet = new Projectile(2, 2, false);
        }
Example #3
0
        //reset player and variables to replay level
        public override void Reset()
        {
            Location = new Rectangle(map.PlayerSpawn.X, map.PlayerSpawn.Y-100, Location.Width, Location.Height);

            Map.scroll.X = -Location.X+400-Location.Width/2;
            Map.scroll.Y = -Location.Y+300-Location.Height/2;
            health = 1;
            bullet = new Projectile(0, 0, false);
            bullet.Active = false;

            xSpeed = 0;
            ySpeed = 0;
        }
Example #4
0
        //spawn a bullet
        public void Shoot()
        {
            //can't shoot when player is to the right
               // this.col = Color.Red;
            if (!shotFired) {
                //make new bullet at player's location
                bullet = new Projectile(Location.Center.X, Location.Center.Y, false);
                shotFired = true;

                //set speed negative if player is facing the left
                bullet.xSpeed = bulletSpeed;
                if (faceLeft) {
                    bullet.xSpeed *= -1;
                }
                //add bullet to map.Movables and add map to bullet
                bullet.Map = map;
                map.Movables.Add(bullet);
            }
        }
Example #5
0
        //spawn a bullet
        public virtual void Shoot()
        {
            shotFired = true;
            timer = shootCooldown;

            //make new bullet at enemy's location
            bullet = new Projectile(Location.X+bulletX, Location.Y+bulletY, true);
            //bullet.Update();
            bullet.Offset = offset;
            bullet.Image = bulletImage;
            bullet.Map = map;
            map.Movables.Add(bullet);

            //set speed negative if player is to the left
            if (faceLeft){//player.Location.X < Location.X) {
                bullet.xSpeed = -bulletSpeed;
               // faceLeft = true;
            }
            else {
                bullet.xSpeed = bulletSpeed;
              //  faceLeft = false;
            }
        }