public ISpriteRun SetPixels(IDataModel model, ModelDelta token, int page, int[,] pixels) { var data = Decompress(model, Start, allowLengthErrors: true); page %= Pages; var pageLength = SpriteFormat.TileWidth * SpriteFormat.TileHeight * 8 * SpriteFormat.BitsPerPixel; SpriteRun.SetPixels(data, page * pageLength, pixels, SpriteFormat.BitsPerPixel); var newModelData = Compress(data, 0, data.Length); var newRun = (ISpriteRun)model.RelocateForExpansion(token, this, newModelData.Count); for (int i = 0; i < newModelData.Count; i++) { token.ChangeData(model, newRun.Start + i, newModelData[i]); } for (int i = newModelData.Count; i < Length; i++) { token.ChangeData(model, newRun.Start + i, 0xFF); } newRun = new LzSpriteRun(SpriteFormat, model, newRun.Start, newRun.PointerSources); model.ObserveRunWritten(token, newRun); return(newRun); }
public static ITilesetRun SetPixels(ITilesetRun run, IDataModel model, ModelDelta token, IReadOnlyList <int[, ]> tiles, Func <int, SortedSpan <int>, ITilesetRun> construct) { var tileSize = 8 * run.TilesetFormat.BitsPerPixel; var data = new byte[tiles.Count * tileSize]; for (int i = 0; i < tiles.Count; i++) { SpriteRun.SetPixels(data, i * tileSize, tiles[i], run.TilesetFormat.BitsPerPixel); } var newModelData = Compress(data, 0, data.Length); var newRun = model.RelocateForExpansion(token, run, newModelData.Count); for (int i = 0; i < newModelData.Count; i++) { token.ChangeData(model, newRun.Start + i, newModelData[i]); } for (int i = newModelData.Count; i < run.Length; i++) { token.ChangeData(model, newRun.Start + i, 0xFF); } newRun = construct(newRun.Start, newRun.PointerSources); model.ObserveRunWritten(token, newRun); return(newRun); }
public ISpriteRun SetPixels(IDataModel model, ModelDelta token, int page, int[,] pixels) { // TODO handle the fact that pixels[,] may contain a different number of tiles compared to the existing tileset var data = Decompress(model, Start); for (int x = 0; x < pixels.GetLength(0); x++) { for (int y = 0; y < pixels.GetLength(1); y++) { pixels[x, y] %= (int)Math.Pow(2, TilesetFormat.BitsPerPixel); } } SpriteRun.SetPixels(data, 0, pixels, TilesetFormat.BitsPerPixel); var newModelData = Compress(data, 0, data.Length); var newRun = model.RelocateForExpansion(token, this, newModelData.Count); for (int i = 0; i < newModelData.Count; i++) { token.ChangeData(model, newRun.Start + i, newModelData[i]); } for (int i = newModelData.Count; i < Length; i++) { token.ChangeData(model, newRun.Start + i, 0xFF); } newRun = new LzTilesetRun(TilesetFormat, model, newRun.Start, newRun.PointerSources); model.ObserveRunWritten(token, newRun); return(newRun); }
public ISpriteRun SetPixels(IDataModel model, ModelDelta token, int[][,] tiles) { var tileSize = 8 * Format.BitsPerPixel; var data = new byte[tiles.Length * tileSize]; for (int i = 0; i < tiles.Length; i++) { SpriteRun.SetPixels(data, i * tileSize, tiles[i], Format.BitsPerPixel); } var newModelData = Compress(data, 0, data.Length); var newRun = (LzTilesetRun)model.RelocateForExpansion(token, this, newModelData.Count); for (int i = 0; i < newModelData.Count; i++) { token.ChangeData(model, newRun.Start + i, newModelData[i]); } for (int i = newModelData.Count; i < Length; i++) { token.ChangeData(model, newRun.Start + i, 0xFF); } newRun = new LzTilesetRun(Format, model, newRun.Start, newRun.PointerSources); model.ObserveRunWritten(token, newRun); return(newRun); }
public ISpriteRun SetPixels(IDataModel model, ModelDelta token, int page, int[,] pixels) { var data = new byte[Length]; SpriteRun.SetPixels(data, 0, pixels, TilesetFormat.BitsPerPixel); for (int i = 0; i < Length; i++) { token.ChangeData(model, Start + i, data[i]); } return(this); }