Example #1
0
        private void ChangePlayerArea(RemotePlayer p, string connectionId, string targetArea)
        {
            if (targetArea == "Town")
            {
                p.GetPlayerShape().insafezone      = true;
                p.GetPlayerShape().lastbattletimer = 0;
            }
            else if (targetArea == "Overworld")
            {
                p.GetPlayerShape().insafezone      = false;
                p.GetPlayerShape().lastbattletimer = 0;
            }
            Vec2 fromareapos = gameData.maps[targetArea].triggerareas[p.areaname].getCenter();

            p.Teleport(fromareapos);
            PlayerLeftArea(connectionId, p);
            //delete player from areas playerlist
            mapstates[p.areaname].playerlist.Remove(p.GetPlayerShape());
            //add the player to the new area
            mapstates[targetArea].playerlist.Add(p.GetPlayerShape());
            p.areaname = targetArea;
            PlayerJoinedArea(connectionId, p);
            _broadcaster.MovePlayerInNewZone(connectionId, fromareapos);
        }
Example #2
0
        public void Message(string cmd, string attribs, string connectionId)
        {
            RemotePlayer p;

            if (!connectedPlayers.TryGetValue(connectionId, out p))
            {
                Debug.WriteLine("Message called with playerless connectionId");
                return;
            }

            if (cmd == "areachangetrigger")
            {
                if (gameData.maps.ContainsKey(attribs))
                {
                    if (Collision.TestCircleCollision(p.GetPosition(), 50, gameData.maps[p.areaname].triggerareas[attribs].getCenter(), 50))
                    {
                        ChangePlayerArea(p, connectionId, attribs);
                    }
                }
            }
            else if (cmd == "playerhittrigger")
            {
                List <CollisionCircle> posCollisions = new List <CollisionCircle>();
                overworldcollisions.Retrieve(posCollisions, new CollisionCircle(p.getCollCircle()));
                foreach (var collision in posCollisions)
                {
                    if (Collision.TestCircleCollision(p.GetPosition(), 50, collision.getCenter(), 50))
                    {
                        if (collision.getType() == CollisionCircle.ObjectType.PLAYER)
                        {
                            RemotePlayer rp = (RemotePlayer)collision.getObject();
                            if (rp != p && (int)rp.GetPlayerShape().id == int.Parse(attribs))
                            {
                                if (rp.currentbattle != null)
                                {
                                    //                    Battle b = new Battle(p, rp);
                                    //                    battles.Add(b);
                                    //                    _broadcaster.StartBattle(b);
                                }
                            }
                        }
                    }
                }
            }
            else if (cmd == "npchittrigger")
            {
                List <CollisionCircle> posCollisions = new List <CollisionCircle>();
                overworldcollisions.Retrieve(posCollisions, new CollisionCircle(p.getCollCircle()));
                foreach (var collision in posCollisions)
                {
                    if (Collision.TestCircleCollision(p.GetPosition(), 50, collision.getCenter(), 100))
                    {
                        if (collision.getType() == CollisionCircle.ObjectType.NPC)
                        {
                            Npc npc = (Npc)collision.getObject();
                            if (npc.state != Npc.NPC_STATE.BATTLE)
                            {
                                //              Battle b = new Battle(npc, p);
                                //              npc.state = Npc.NPC_STATE.BATTLE;
                                //              battles.Add(b);
                                //              _broadcaster.StartBattle(b);
                            }
                        }
                    }
                }
            }
        }