public override void UpdateInput()
        {
            hasChanged = false;
            if (!_inLine.Contains(HMouse.Position)) return;

            if (_scrollDown.Contains(HMouse.Position) && HMouse.IsClickedLeft)
            {
                if (_scrollIndex < _rowList.Count-1)
                {
                    _camera.Position += new Vector2(0, -200);
                    _scrollIndex++;
                    _selectedSprite = null;
                    return;
                }
            }

            if (_scrollUp.Contains(HMouse.Position) && HMouse.IsClickedLeft)
            {
                if (_scrollIndex > 0)
                {
                    _camera.Position += new Vector2(0, 200);
                    _scrollIndex--;
                    _selectedSprite = null;
                    return;
                }
            }

            Point p = new Point((int)(HMouse.Position.X), (int)(HMouse.Position.Y));
            if(HMouse.IsClickedLeft)
            if (HMouse.IsClickedLeft && this._inLine.Contains(p))
            {
                p = new Point((int)(HMouse.Position.X - this._position.X), (int)(HMouse.Position.Y - this._position.Y + _scrollIndex * 200));
                for (int i = _rowList[_scrollIndex]; i < _spriteList.Count; i++)
                {
                    if (_spriteList[i].Hitbox.Contains(p))
                    {
                        _selectedSprite = _spriteList[i];
                        _selectedId = i;
                        hasChanged = true;
                    } 
                }
            }
        }
        public void DivideElements()
        {
            _spriteList.Clear();
            _rowList.Clear();

            int y = 10;
            int x = 10;
            _rowList.Add(0);
            for (int i = 0; i < _sourceRectangle.Count; i++)
            {
                HSprite tmpSprite = new HSprite(new Vector2(x, y), _sourceRectangle[i]);

                if (tmpSprite.Position.X + tmpSprite.SourceRectangle.Width < this._width -30)
                    x += _sourceRectangle[i].Width + 10;
                else
                {
                    _rowList.Add(i);
                    x = 10;
                    y += 200;

                    tmpSprite.Position = new Vector2(x, y);

                    x += tmpSprite.SourceRectangle.Width + 10;
                }
                _spriteList.Add(tmpSprite);
            }
            _spriteList.Add(new HSprite(new Vector2(x,y),new Rectangle(x,y,96,96),"pixel"));
            x += 106;
            _spriteList.Add(new HSprite(new Vector2(x,y), new Rectangle(x,y,96,96),"pixel"));
            x += 106;
            _spriteList.Add(new HSprite(new Vector2(x, y), new Rectangle(x, y, 96, 96), "enemy"));
        }