Example #1
0
            /// <summary>
            /// Provides a ray from the source. (Stochastic only)
            /// </summary>
            /// <param name="index"></param>
            /// <param name="thread"></param>
            /// <param name="random"></param>
            /// <returns></returns>
            public override BroadRay Directions(int index, int thread, ref Random random)
            {
                X_Event X = new X_Event();

                double[] RayPower = new double[8];

                Hare.Geometry.Point  Pt = T.Polys[base.rayct % T.Polygon_Count].GetRandomPoint(random.NextDouble(), random.NextDouble(), 0);
                Hare.Geometry.Vector P  = new Vector(Pt.x, Pt.y, Pt.z);
                P.Normalize();

                for (int oct = 0; oct < 8; oct++)
                {
                    if (base.SPL[oct] == 0)
                    {
                        RayPower[oct] = 0;
                    }
                    else
                    {
                        Balloon.Shoot(new Ray(new Hare.Geometry.Point(0, 0, 0), P, thread, random.Next()), oct, out X);
                        RayPower[oct] = 1E-12 * Math.Pow(10, .1 * X.t);
                    }
                }

                base.rayct++;

                return(new BroadRay(H_Center, P, random.Next(), thread, RayPower, 0, Source_ID()));
            }
Example #2
0
            /// <summary>
            /// Provides a ray from the source. (Stochastic only)
            /// </summary>
            /// <param name="index"></param>
            /// <param name="thread"></param>
            /// <param name="random"></param>
            /// <returns></returns>
            public override BroadRay Directions(int index, int thread, ref Random random)
            {
                X_Event X = new X_Event();

                double[] RayPower = new double[8];

                Hare.Geometry.Point  Pt = T.Polys[base.rayct % T.Polygon_Count].GetRandomPoint(random.NextDouble(), random.NextDouble(), 0);
                Hare.Geometry.Vector P  = new Vector(Pt.x, Pt.y, Pt.z);
                P.Normalize();

                for (int oct = 0; oct < 8; oct++)
                {
                    if (base.SPL[oct] == 0)
                    {
                        RayPower[oct] = 0;
                    }
                    else
                    {
                        Balloon.Shoot(new Ray(new Hare.Geometry.Point(0, 0, 0), P, thread, random.Next()), oct, out X);
                        RayPower[oct] = 1E-12 * Math.Pow(10, .1 * X.t);
                    }
                }

                double[] phtemp = new double[8];
                if (ph == Phase_Regime.Random)
                {
                    for (int o = 0; o < 8; o++)
                    {
                        phtemp[o] = random.Next() * 2 * Math.PI;
                    }
                }
                else
                {
                    for (int o = 0; o < 8; o++)
                    {
                        phtemp[o] = 0 - Delay * Utilities.Numerics.angularFrequency[o];
                    }
                }
                base.rayct++;

                return(new BroadRay(H_Center, P, random.Next(), thread, RayPower, phase, delay, Source_ID()));
            }