public EventList Generate(float strength, float timeOffset) { EventList events = new EventList(); foreach (var pattern in Experience.Patterns) { if (pattern != null) { float finalStrength = strength * pattern.Strength; float finalTime = timeOffset + pattern.Time; EventList subEvents = pattern.Generate(finalStrength, finalTime); events.AddAll(subEvents); } } return(events); }
internal EventList Generate(float strength, float timeOffset) { EventList events = new EventList(); foreach (var sequence in Pattern.Sequences) { if (sequence != null) { float finalStrength = strength * sequence.Strength; float finalTime = timeOffset + sequence.Time; EventList subEvents = sequence.Generate(finalStrength, finalTime); events.AddAll(subEvents); } } return(events); }