Inheritance: UnityEngine.MonoBehaviour
 void Awake()
 {
     if (s_settings != null) {
     throw new System.InvalidProgramException("there is more than one game settings object!");
     }
     s_settings = this;
 }
        // Called by ExampleCharacterSelect using GameObject.SendMessage
        void InitializeFromCharacterSelect(ExampleCharacterSelect.StartInfo startInfo)
        {
            Init();
            // Save the netplayer object so we can use it send messages to the phone
            m_netPlayer = startInfo.netPlayer;

            // Register handler to call if the player disconnects from the game.
            m_netPlayer.OnDisconnect += Remove;

            // Handle Namechange. Either use the one passed in or make a new one
            m_playerNameManager = startInfo.playerNameManager;
            m_playerNameManager.OnNameChange += ChangeName;

            // Setup events for the different messages.
            m_netPlayer.RegisterCmdHandler <MessageMove>("move", OnMove);

            ExampleCharacterSelectGameSettings settings = ExampleCharacterSelectGameSettings.settings();

            m_position = new Vector3(Random.Range(0.0f, settings.areaWidth), 0, Random.Range(0.0f, settings.areaHeight));
            transform.localPosition = m_position;

            SetName(m_playerNameManager.Name);
            Color color = new Color(Random.value, Random.value, Random.value);

            // make one random component a minimum brightness
            color[RandInt(3)] = Random.value * 0.5f + 0.5f;
            SetColor(color);
        }
        private void PickPosition()
        {
            ExampleCharacterSelectGameSettings settings = ExampleCharacterSelectGameSettings.settings();

            m_position.x = m_rand.Next(settings.areaWidth);
            m_position.z = m_rand.Next(settings.areaHeight);
            gameObject.transform.localPosition = m_position;
        }
Example #4
0
 void Awake()
 {
     if (s_settings != null)
     {
         throw new System.InvalidProgramException("there is more than one game settings object!");
     }
     s_settings = this;
 }
        private void OnMove(MessageMove data)
        {
            ExampleCharacterSelectGameSettings settings = ExampleCharacterSelectGameSettings.settings();

            m_position.x = data.x * settings.areaWidth;
            m_position.z = settings.areaHeight - (data.y * settings.areaHeight) - 1; // because in 2D down is positive.

            gameObject.transform.localPosition = m_position;
        }
Example #6
0
 void Cleanup()
 {
     s_settings = null;
 }
 void Cleanup()
 {
     s_settings = null;
 }