public GameStateMachine() { mGreenScreenRoomState = new GreenScreenRoomGameState(); mFashionGameState = new FashionGameState(); mInactiveState = new InactiveState(); mGameStateMachineLoadingState = new GameStateMachineLoadingState(HandleInitialEntryToGame); mGreenScreenRoomState.AddTransition(mInactiveState); mGreenScreenRoomState.AddTransition(mFashionGameState); mGreenScreenRoomState.AddTransition(mGreenScreenRoomState); mFashionGameState.AddTransition(mInactiveState); mFashionGameState.AddTransition(mGreenScreenRoomState); mGameStateMachineLoadingState.AddTransition(mGreenScreenRoomState); mGameStateMachineLoadingState.AddTransition(mFashionGameState); mInactiveState.AddTransition(mFashionGameState); mInactiveState.AddTransition(mGreenScreenRoomState); mInactiveState.AddTransition(mGameStateMachineLoadingState); mGameStateMachineLoadingState.AddTransition(mGreenScreenRoomState); mGameStateMachineLoadingState.AddTransition(mFashionGameState); mGameStateMachineLoadingState.AddTransition(mInactiveState); this.EnterInitialState(mGameStateMachineLoadingState); if (GameFacade.Instance.RetrieveProxy <ClientAssetRepository>().Loaded) { mGameStateMachineLoadingState.ClientAssetRepositoryDoneLoading(); LoadStrcuturesWhichDependOnClientAssetRepository(); } }
public GreenScreenRoomCameraStateMachine(GameObject mainCamera, Transform cameraTargetTransform) { mGreenScreenRoomDefaultCameraState = new GreenScreenRoomDefaultCameraState(cameraTargetTransform); mShoppingCameraState = new ShoppingCameraState(cameraTargetTransform); mInactiveState = new InactiveState(); mInactiveState.AddTransition(mGreenScreenRoomDefaultCameraState); mGreenScreenRoomDefaultCameraState.AddTransition(mShoppingCameraState); mShoppingCameraState.AddTransition(mGreenScreenRoomDefaultCameraState); this.EnterInitialState(mInactiveState); }
public GreenScreenRoomStateMachine() { mShoppingState = new ShoppingState(); mGreenScreenRoomDefaultState = new GreenScreenRoomDefaultState(); mInactiveState = new InactiveState(); mShoppingState.AddTransition(mGreenScreenRoomDefaultState); mShoppingState.AddTransition(mInactiveState); mGreenScreenRoomDefaultState.AddTransition(mShoppingState); mGreenScreenRoomDefaultState.AddTransition(mInactiveState); mInactiveState.AddTransition(mShoppingState); mInactiveState.AddTransition(mGreenScreenRoomDefaultState); this.EnterInitialState(mInactiveState); }
public GreenScreenRoomTutorialStateMachine() { IGuiManager guiManager = GameFacade.Instance.RetrieveMediator <RuntimeGuiManager>(); mUserAccountProxy = GameFacade.Instance.RetrieveProxy <UserAccountProxy>(); mTutorialGui = new GreenScreenRoomTutorialGui(guiManager, mTutorialGuiPath); mInactiveState = new InactiveState(); mMovementTutorialState = new MovementTutorialState(mTutorialGui, NextTutorial); mGoShoppingTutorialState = new GoShoppingTutorialState(mTutorialGui, RemoveTutorialFromList); mMapTutorialState = new MapTutorialState(mTutorialGui, EmptyCallback); mGetCashTutorialState = new GetCashTutorialState(mTutorialGui, RemoveTutorialFromList); mDecorateTutorialState = new DecorateTutorialState(mTutorialGui, RemoveTutorialFromList); mInactiveState.AddTransition(mGoShoppingTutorialState); mGoShoppingTutorialState.AddTransition(mInactiveState); mInactiveState.AddTransition(mMovementTutorialState); mMovementTutorialState.AddTransition(mInactiveState); mInactiveState.AddTransition(mMapTutorialState); mMapTutorialState.AddTransition(mInactiveState); mInactiveState.AddTransition(mGetCashTutorialState); mGetCashTutorialState.AddTransition(mInactiveState); mInactiveState.AddTransition(mDecorateTutorialState); mDecorateTutorialState.AddTransition(mInactiveState); this.EnterInitialState(mInactiveState); SetUpGreenScreenRoomTutorials(); mScheduler = GameFacade.Instance.RetrieveMediator <SchedulerMediator>().Scheduler; }