public static void Run(object sender, EventArgs e) { HangManGame game = new HangManGame(); game.Start(); Console.Clear(); }
static void Main(string[] args) { HangManGame game = new HangManGame(); game.Play(); //Tahed tahed = new Tahed(); Sonad sonad = new Sonad(); //Console.WriteLine("\nSee on Hangman mäng \nSul on 5 eksimisvõimalust!"); //Console.Write("Sisesta üks täht tähestikust: "); //string tahed2 = Console.ReadLine(); //tahed.ToString(); sonad.Add("Hobune"); sonad.Add("Koer"); sonad.Add("Lennuk"); sonad.Add("kukeseen"); sonad.Add("Tallinn"); //Console.WriteLine(); Console.ReadLine(); }
private static int Main(string[] args) { if (args.Length == 0) { Console.WriteLine("ERROR: No wordlist document provided!"); Console.WriteLine("Please provide a wordlist to play HangMan with."); return(EXIT_BAD); } WordList wordList; try { wordList = WordList.LoadWordList(args[0]); } catch (Exception ex) { Console.WriteLine(ex); return(EXIT_BAD); } if (wordList.IsEmpty()) { Console.WriteLine("ERROR: The wordlist document is empty!"); Console.WriteLine("Please provide a wordlist that contains some words."); return(EXIT_BAD); } HangManGame game = new HangManGame(wordList); game.Run(); return(EXIT_OK); }
static void Main(string[] args) { var wordList = new Word(); var game = new HangManGame(wordList); Console.Clear(); game.welcome(); System.Threading.Thread.Sleep(5000); while (!game.Complete()) { Console.Clear(); game.DisplayStatus(); game.GetGuess(); game.CorrectGuess(); } if (game.Won()) { game.DisplayVicotry(); } else { game.DisplayDefeaut(); } }
static void CheckMenuChooseOption(int value, int menu) { if (menu == 0) { switch (value) { case 0: ChooseLevelMenu(); break; case 1: WordsMenu(); break; case 2: Exit(); break; } } else if (menu == 1) { switch (value) { case 0: Words.Display(); break; case 1: Words.Add(); break; case 2: Words.Delete(); break; case 3: StartMenu(); break; } } else if (menu == 2) { switch (value) { case 0: HangManGame.Level = 1.25f; HangManGame.Start(); break; case 1: HangManGame.Level = 1.5f; HangManGame.Start(); break; case 2: HangManGame.Level = 2f; HangManGame.Start(); break; case 3: StartMenu(); break; } } else if (menu == 3) { switch (value) { case 0: ChooseLevelMenu(); break; case 1: StartMenu(); break;; case 2: Exit(); break; } } }
public HangManMainWindow() { InitializeComponent(); game = new HangManGame(); }