Inheritance: IDrawable, IMouseTracker, IMoveable
Example #1
0
        public static UISurface CreateSurface(string title, RECT frame)
        {
            UISurface newSurface = new UISurface(title, frame);

            return newSurface;
        }
Example #2
0
        public override void OnMouseUp(MouseEventArgs e)
        {
            //Console.WriteLine("MetaSpace.OnMouseUp - {0}", e.ToString());

            if (fMouseTracker != null)
            {
                MouseEventArgs args = new MouseEventArgs(0, MouseEventType.MouseUp, e.Button, e.Clicks,
                    (e.X-fMouseTracker.Frame.Left), (e.Y-fMouseTracker.Frame.Top), e.Delta, e.Source);

                fMouseTracker.OnMouseUp(args);
                fMouseTracker = null;
            } else
            {
                //Console.WriteLine("MetaSpace.OnMouseUp - no tracker found");
            }
        }
Example #3
0
        public override void OnMouseDown(MouseEventArgs e)
        {
            //Console.WriteLine("MetaSpace.OnMouseDown - {0}", e.ToString());
            UISurface tracker = GetUISurfaceAt(e.X, e.Y);

            // If no tracker, then don't do anything
            // Really, we should let the window handle it, but 
            // for now, just return null
            if (tracker == null)
                return;

            fMouseTracker = tracker;

            // Create a new mouse event with the point translated into the 
            // coordinate space of the client
            MouseEventArgs args = new MouseEventArgs(0,MouseEventType.MouseDown,e.Button,e.Clicks,  
                (e.X-tracker.Frame.Left),	(e.Y-tracker.Frame.Top), e.Delta, e.Source);
            
            tracker.OnMouseDown(args);

            base.OnMouseDown(e);
        }
Example #4
0
        public override void OnMouseMove(MouseEventArgs e)
        {
            //Console.WriteLine("MetaSpace.OnMouseMove - {0}", e.ToString());
            UISurface tracker = GetUISurfaceAt(e.X, e.Y);

            // If the current tracker is the same as who we've
            // already been tracking
            // then we just send it a mousemove event.
            if ((tracker != null) && (tracker == fMouseTracker))
            {
                // Create a new mouse event with the point translated into the 
                // coordinate space of the client
                MouseEventArgs args = new MouseEventArgs(0, MouseEventType.MouseMove, e.Button, e.Clicks,
                    (e.X-tracker.Frame.Left), (e.Y-tracker.Frame.Top), e.Delta, e.Source);

                fMouseTracker.OnMouseMove(args);
                
                return;
            }

            // If the tracker is different
            // Then the current tracker needs to receive the MouseExit event
            if (fMouseTracker != null)
            {
                // Create a new mouse event with the point translated into the 
                // coordinate space of the client
                MouseEventArgs args = new MouseEventArgs(0, MouseEventType.MouseLeave, e.Button, e.Clicks,
                    e.X - fMouseTracker.Frame.Left, e.Y-fMouseTracker.Frame.Top, e.Delta, e.Source);

                fMouseTracker.OnMouseLeave(args);
            }

            fMouseTracker = tracker;

            if (fMouseTracker != null)
            {
                // Create a new mouse event with the point translated into the 
                // coordinate space of the client
                MouseEventArgs args = new MouseEventArgs(0, MouseEventType.MouseEnter, e.Button, e.Clicks,
                    e.X-fMouseTracker.Frame.Left, e.Y-fMouseTracker.Frame.Top, e.Delta, e.Source);

                fMouseTracker.OnMouseEnter(args);
            }
            else
            {
                // Otherwise, no trackers have been hit, so we're just free floating
                // in the window.  Set the cursor to the generic arrow
                //Win32Cursor.Current = Win32Cursor.Arrow;
            }

            base.OnMouseMove(e);
        }
Example #5
0
        public virtual void AddUISurface(UISurface aSurface)
        {
            fSurfaces.Add(aSurface);

            // Register to know when drawing occurs
            aSurface.DrawEvent += new DrawEventHandler(Surface_DrawEvent);

            // Register to receive some of the surfaces events
            aSurface.InvalidateEvent += new InvalidateDelegate(OnInvalidateSurface);
            aSurface.ValidateEvent += new ValidateDelegate(OnValidateSurface);

            aSurface.MoveByEvent += new MoveByEventHandler(Surface_MoveByEvent);
            aSurface.MoveToEvent += new MoveToEventHandler(Surface_MoveToEvent);
        }