public override void HandleInput(InputState input)
        {
            Keybinding tmpKey = input.GetNewestKeybindingPressed(this.ControllingPlayer);

            if (tmpKey != null && mNewKey == null)
            {
                Content = "Key [" + tmpKey.ToString() + "] Pressed";
                mNewKey = tmpKey;

                this.mSelectedButton = 0;

                Buttons[0].State = UIState.Selected;
                Buttons[1].State = UIState.Active;
            }
            else
                base.HandleInput(input);
        }