Example #1
0
        public void LoadContent(ContentManager theContentManager)
        {
            mContentManager = theContentManager;
            base.LoadContent(theContentManager, ASSETNAME);

            mGunhand = new Gunarm();
            mGunhand.LoadContent(this.mContentManager);

            mOrbs[0] = new PortalGunBullet();
            mOrbs[0].LoadContent(this.mContentManager, 0);
            mOrbs[1] = new PortalGunBullet();
            mOrbs[1].LoadContent(this.mContentManager, 1);

            //Load animations -- must include frame count for constant frameTime constructor
            float[] jumpTiming = { 0.1f, 0.1f, 0.1f, 0.2f, 0.1f };
            idleAnimation = new Animation(theContentManager.Load<Texture2D>("Sprites\\Player\\Idle"), 0.1f, 1, true);
            runAnimation = new Animation(theContentManager.Load<Texture2D>("Sprites\\Player\\Run"), 0.05f, 5, true);
            jumpAnimation = new Animation(theContentManager.Load<Texture2D>("Sprites\\Player\\Jump"), jumpTiming, false);
            victoryAnimation = new Animation(theContentManager.Load<Texture2D>("Sprites\\Player\\Victory"), 0.15f, 5, false);
            deathAnimation = new Animation(theContentManager.Load<Texture2D>("Sprites\\Player\\Death"), 0.15f, 5, false);

            int width = (int)(idleAnimation.FrameWidth);// * 0.9f);
            int left = 0;// (idleAnimation.FrameWidth - width) / 2;
            int height = (int)(idleAnimation.FrameHeight);//* 0.8f);
            int top = idleAnimation.FrameHeight - height;
            Source = new Rectangle(left, top, width, height);

            animator.PlayAnimation(idleAnimation);

            mJumpEffect = theContentManager.Load<SoundEffect>("Sounds\\PlayerJump");
            mDeathEffect = theContentManager.Load<SoundEffect>("Sounds\\PlayerKilled");
            mLandingEffect = theContentManager.Load<SoundEffect>("Sounds\\PlayerLanding");
            antiportalEffect = theContentManager.Load<SoundEffect>("Sounds\\antiportal");

            Center = new Vector2(Size.Width / 2, Size.Height / 2);
        }
Example #2
0
        public void LoadContent(ScreenManager screenManager, Profile activeProfile)
        {
            if (mLoaded)
                return;

            var theContentManager = screenManager.Game.Content;

            string backgroundMusicName = "Sounds\\" + AssetName;

            if (LevelIdentifier == -1)
            {
                string filepath = "Content\\Levels\\Custom\\" + AssetName;
                base.LoadContent(screenManager.GraphicsDevice, filepath + ".png");

                try
                {
                    mBackground.LoadContent(screenManager.GraphicsDevice, filepath + "b.png");
                    mBackground.Position = Position;
                }
                catch
                {
                    mBackground = null;
                }
            }
            else
            {
                string filepath = "Levels\\" + AssetName;
                base.LoadContent(theContentManager, filepath);

                try
                {
                    mBackground.LoadContent(theContentManager, filepath + "b");
                    mBackground.Position = Position;
                }
                catch
                {
                    mBackground = null;
                }
            }

            mCakeSprite.LoadContent(theContentManager, "Sprites\\Cake\\Cake");
            mCakeSprite.Scale = 1f;
            mCakeSprite.Position = Checkpoints[Checkpoints.Count - 1].Location - Vector2.UnitY * mCakeSprite.Size.Height;

            poofAnimation = new Animation(theContentManager.Load<Texture2D>("Sprites\\Cake\\Poof"), 0.1f, 7, false);
            idleCake = new Animation(theContentManager.Load<Texture2D>("Sprites\\Cake\\Cake"), 0.1f, 1, true);
            mCakeAnimator.PlayAnimation(idleCake);

            mDimensions = activeProfile.Graphics.Resolution;
            mCenterVector = new Vector2(mDimensions.X / 2 - 100, mDimensions.Y * 3 / 4 - 100);

            mAudio = activeProfile.Audio;
            SoundEffect.MasterVolume = mAudio.MasterVolume / 100f;
            MediaPlayer.Volume = mAudio.MasterVolume * mAudio.MusicVolume / 10000f;

            mExitReached = theContentManager.Load<SoundEffect>("Sounds\\ExitReached");
            try
            {
                mBackgroundMusic = theContentManager.Load<Song>(backgroundMusicName);
            }
            catch
            {
                mBackgroundMusic = theContentManager.Load<Song>("Sounds\\Level");
            }
            mCheckpointSound = theContentManager.Load<SoundEffect>("Sounds\\Checkpoint");

            Portals.LoadContent(theContentManager);

            Player = new Character();
            Player.LoadContent(theContentManager);
            Player.Position = Player.InitialPosition = Checkpoints[0].Location;

            foreach (Obstacle spr in Obstacles)
                spr.LoadContent(theContentManager, spr.AssetName);

            foreach (Actor spr in Actors)
                spr.LoadContent(theContentManager, spr.AssetName);

            mGameFont = theContentManager.Load<SpriteFont>("Fonts\\gamefont");

            mLoaded = true;
        }
        /// <summary>
        /// Begins or continues playback of an animation.
        /// </summary>
        public void PlayAnimation(Animation animation)
        {
            // If this animation is already running, do not restart it.
            if (Animation == animation)
                return;

            // Start the new animation.
            this.animation = animation;
            this.frameIndex = 0;
            this.time = 0.0f;
        }