public void SpawnOre(OreState state) { var gameObject = Instantiate(orePrefab, new Vector2(state.x, state.y), Quaternion.identity, universeParent.transform); gameObject.name = state.name; Ore o = gameObject.GetComponent <Ore>(); o.oreState = state; }
void Awake() { if (type == SelectableType.Blackhole) { } if (type == SelectableType.Planet) { planet = GetComponent <Planet>(); } if (type == SelectableType.Ore) { ore = GetComponent <Ore>(); } if (type == SelectableType.Ship) { } Leave(); }