Example #1
0
        Bitmap drawHaarFeature(Bitmap Face, Elementator ID)
        {
            int cx, cy;
            double max_size_x = Face.Width / (p * 2);
            double max_size_y = Face.Height / (p * 2);
            double max_size = Math.Min(max_size_x, max_size_y);
            double sw, sh;
            int[,] active_rect;
            cx = (int)Math.Round(Face.Width / 2.0 + ID.px * Face.Width / ((p + 1) * 2));
            cy = (int)Math.Round(Face.Height / 2.0 + ID.py * Face.Height / ((p + 1) * 2));
            sw = max_size * (Math.Pow(Math.Sqrt(2) / 2, ID.sx));
            sh = max_size * (Math.Pow(Math.Sqrt(2) / 2, ID.sy));

            active_rect = genRectangle(cx, cy, sw, sh);
            Face = fillRect(Face, active_rect[0, 0], active_rect[0, 1], active_rect[1, 0], active_rect[1, 1], Color.Black);
            switch (ID.idMask)
            {
                case 1:
                    Face = fillRect(Face, active_rect[0, 0], active_rect[0, 1], active_rect[1, 0], (int)Math.Round(active_rect[1, 1] / 2.0), Color.White);
                    break;
                case 2:
                    Face = fillRect(Face, 1 + (int)Math.Round(active_rect[0, 1] / 2.0), active_rect[0, 1], active_rect[1, 0], active_rect[1, 1], Color.White);
                    break;
                case 3:
                    Face = fillRect(Face, active_rect[0, 0], active_rect[0, 1], active_rect[1, 0], (int)Math.Round(active_rect[1, 1] / 3.0), Color.White);
                    Face = fillRect(Face, active_rect[0, 0], active_rect[0, 1], 2 * (int)Math.Round(active_rect[1, 1] / 3.0) + 1, active_rect[1, 1], Color.White);
                    break;
                case 4:
                    Face = fillRect(Face, active_rect[0, 0], (int)Math.Round(active_rect[0, 1] / 3.0), active_rect[1, 0], active_rect[1, 1], Color.White);
                    Face = fillRect(Face, 2 * (int)Math.Round(active_rect[0, 1] / 3.0) + 1, active_rect[0, 1], active_rect[1, 0], active_rect[1, 1], Color.White);
                    break;
                case 5:
                    Face = fillRect(Face, active_rect[0, 0], (int)Math.Round(active_rect[0, 1] / 2.0), active_rect[1, 0], (int)Math.Round(active_rect[1, 1] / 2.0), Color.White);
                    Face = fillRect(Face, (int)Math.Round(active_rect[0, 1] / 2.0) + 1, active_rect[0, 1], (int)Math.Round(active_rect[1, 1] / 2.0) + 1, active_rect[1, 1], Color.White);
                    break;
                case 6:
                    Face = fillRect(Face, (int)Math.Round(active_rect[0, 1] / 4.0) + 1, 3 * (int)Math.Round(active_rect[0, 1] / 4.0), (int)Math.Round(active_rect[1, 1] / 4.0) + 1, 3 * (int)Math.Round(active_rect[1, 1] / 4.0), Color.White);
                    break;
                case 7:
                    Face = fillRect(Face, active_rect[0, 0], (int)Math.Round(active_rect[0, 1] / 3.0), active_rect[1, 0], (int)Math.Round(active_rect[1, 1] / 2.0), Color.White);
                    Face = fillRect(Face, 2 * (int)Math.Round(active_rect[0, 1] / 3.0) + 1, active_rect[1, 0], active_rect[1, 0], (int)Math.Round(active_rect[1, 1] / 2.0), Color.White);
                    Face = fillRect(Face, (int)Math.Round(active_rect[0, 1] / 3.0) + 1, 2 * (int)Math.Round(active_rect[0, 1] / 3.0), (int)Math.Round(active_rect[1, 1] / 2.0) + 1, active_rect[1, 1], Color.White);
                    break;
                case 8:
                    Face = fillRect(Face, active_rect[0, 0], (int)Math.Round(active_rect[0, 1] / 2.0), active_rect[1, 0], (int)Math.Round(active_rect[1, 1] / 3.0), Color.White);
                    Face = fillRect(Face, active_rect[0, 0], (int)Math.Round(active_rect[0, 1] / 2.0), 2 * (int)Math.Round(active_rect[1, 1] / 3.0) + 1, active_rect[1, 1], Color.White);
                    Face = fillRect(Face, (int)Math.Round(active_rect[0, 1] / 2.0) + 1, active_rect[0, 1], (int)Math.Round(active_rect[1, 1] / 3.0) + 1, 2 * (int)Math.Round(active_rect[1, 1] / 3.0), Color.White);
                    break;
            }
            return Face;
        }
Example #2
0
 /////////////////////////////////////////////////////////////////////////////////////////////////////////
 Bitmap drawHaarFeature(Bitmap Image,int xb, int yb, int xe, int ye, Elementator ID)
 {
     Bitmap Face = new Bitmap(xe - xb, ye - yb);
     for (int x = xb; x <= xe; x++) 
     {
         for (int y = yb; x <= ye; y++)
         {
             Face.SetPixel(x - xb, y - yb, Image.GetPixel(x, y));
         }
     }
     return drawHaarFeature(Face, ID);
 }