public string SetBlockEdges(List <string> args) { if (args.Count < 1) { return("Not Enough args!"); } bool blockEdges; if (!bool.TryParse(args[0], out blockEdges)) { return($"Could not parse ${args[0]} into bool!"); } HaEHamTweaks.config.enableBlockEdges = blockEdges; SetBlockEdges(blockEdges); HaEHamTweaks.Save(); return($"Block Edges changed to: {blockEdges}\nThis requires a world reload to apply on existing blocks!"); }
public string ChangeMaxFPS(List <string> args) { if (args.Count < 1) { return("Not Enough args!"); } float newFpsVal; if (!float.TryParse(args[0], out newFpsVal)) { return($"Could not parse ${args[0]} into float!"); } HaEHamTweaks.config.maxFPS = newFpsVal; SetMaxFPS(newFpsVal); HaEHamTweaks.Save(); return($"MaxFPS changed to: {newFpsVal}"); }
public string SetBloomMultiplier(List <string> args) { if (args.Count < 1) { return("Not Enough args!"); } float bloomMultiplier; if (!float.TryParse(args[0], out bloomMultiplier)) { return($"Could not parse ${args[0]} into float!"); } HaEHamTweaks.config.bloomMultiplier = bloomMultiplier; SetBloomMult(bloomMultiplier); HaEHamTweaks.Save(); return($"BloomMultiplier set to: {bloomMultiplier}"); }
public string SetDirtBloomRatio(List <string> args) { if (args.Count < 1) { return("Not Enough args!"); } float newDirtVal; if (!float.TryParse(args[0], out newDirtVal)) { return($"Could not parse ${args[0]} into float!"); } HaEHamTweaks.config.lensDirtBloomRatio = newDirtVal; SetLensDirtRatio(newDirtVal); HaEHamTweaks.Save(); return($"LensDirtRatio set to: {newDirtVal}"); }
public string SetChromaticFactor(List <string> args) { if (args.Count < 1) { return("Not Enough args!"); } float chromaticFactor; if (!float.TryParse(args[0], out chromaticFactor)) { return($"Could not parse ${args[0]} into float!"); } HaEHamTweaks.config.chromaticFactor = chromaticFactor; SetChromaticFactor(chromaticFactor); HaEHamTweaks.Save(); return($"Chromatic factor set to: {chromaticFactor}"); }