Example #1
0
        public GameCore(int w, int h, int bonus_count, int enemy_count)
        {
            is_game_over = false;
            player       = new Player(0, 0);
            enemy_keeper = new EnemyKeeper();

            field = new GameField(w, h, bonus_count, enemy_count);
            field.Generate(enemy_keeper, player);
        }
Example #2
0
        public void Step(PlayerComands comand)
        {
            if (is_game_over)
            {
                return;
            }

            switch (comand)
            {
            case PlayerComands.Up:
                field.MoveEssense(player, player.X, player.Y - 1);
                break;

            case PlayerComands.Down:
                field.MoveEssense(player, player.X, player.Y + 1);
                break;

            case PlayerComands.Left:
                field.MoveEssense(player, player.X - 1, player.Y);
                break;

            case PlayerComands.Right:
                field.MoveEssense(player, player.X + 1, player.Y);
                break;
            }

            enemy_keeper.EnemiesStep(field, player);

            if (!player.IsAlive)
            {
                is_game_over = true;
                SayGameOver();
            }

            if (field.IsLevelFinished)
            {
                field.Generate(enemy_keeper, player);
            }
        }