static void Main(string[] args) { Plante p = new Plante(); p.GetDetails(); p.PrinDetails(); p.AgePlante(); Tree t = new Tree(); t.GetDetails(); t.PrinDetails(); t.SetYearPlante(); t.SetYearPlante(3); t.CanEat(); Flower f1 = new Flower(); f1.GetDetails(); Flower f = new Flower(); f.GetDetails(); f.PrinDetails(); f.PlantFluwerNextOther(f1); GreenHouse g1 = new GreenHouse(); GreenHouse g = new GreenHouse(); g.GetDetails(); g.PrinDetails(); g.PlantFluwerNextOther(g1); }
public void PlantNextOther(GreenHouse f) { if (PlantFluwerNextOther(f) == true && this.GreenHouseName == f.GreenHouseName && this.Supervition == f.Supervition) { Console.WriteLine("you can plant "); } else { Console.WriteLine("you cant plant "); } }