Example #1
0
        /**
         * Check to see if stroke is a standard arrow
         *
         * @return true if test passes; else false
         */
        protected bool checkStandardArrow()
        {
            bool passed = true;
            StylusPointCollection last       = m_subStrokes[m_subStrokes.Count - 1];
            StylusPointCollection secondLast = m_subStrokes[m_subStrokes.Count - 2];
            StylusPointCollection thirdLast  = m_subStrokes[m_subStrokes.Count - 3];
            StylusPointCollection fourthLast = m_subStrokes[m_subStrokes.Count - 4];
            double lastLength       = Recognizer.getStrokeLength(last);
            double secondLastLength = Recognizer.getStrokeLength(secondLast);
            double thirdLastLength  = Recognizer.getStrokeLength(thirdLast);

            // test 1: last two sub-strokes must be close in size
            m_lastTwoDiff = Math.Abs(lastLength - secondLastLength)
                            / (lastLength + secondLastLength);
            if (m_lastTwoDiff > 0.5)
            {
                passed = false;
            }

            // test 2: two points at the "head" of the arrow should be close
            m_headDistance = distance(last[0],
                                      thirdLast[0])
                             / recognizer.getStrokeLength();
            if (m_headDistance > 0.11)
            {
                passed = false;
            }
            m_standardSum = m_headDistance;

            // test 3: line connecting tips of arrow head should intersect shaft of
            // arrow
            Line2D.Double line1 = new Line2D.Double(
                thirdLast[thirdLast.Count - 1].X, thirdLast[thirdLast.Count - 1].Y,
                last[last.Count - 1].X, last[last.Count - 1].Y);
            List <Point2D> intersect = Recognizer.getIntersection(
                fourthLast, line1);

            m_numIntersect = intersect.Count;
            if (m_numIntersect <= 0)
            {
                passed = false;
            }
            // Line2D.Double line2 = new Line2D.Double(fourthLast.getPoints().get(
            // fourthLast.getNumPoints() / 2).getX(), fourthLast.getPoints()
            // .get(fourthLast.getNumPoints() / 2).getY(), fourthLast
            // .getLastPoint().getX(), fourthLast.getLastPoint().getY());
            // double perpDiff = Math.abs(getSlope(line1) - (1.0 /
            // getSlope(line2)));
            // if (perpDiff > 5)
            // passed = false;

            return(passed);
        }
Example #2
0
        /**
         * Estimate the minor axis of the ellipse (perpendicular bisector of the
         * major axis; clipped where it intersects the stroke)
         */
        protected void calcMinorAxis()
        {
            PerpendicularBisector bisect = new PerpendicularBisector(
                m_majorAxis.GetP1(), m_majorAxis.GetP2(),
                recognizer.getBounds());
            List <Point2D> intersectPts = recognizer.getIntersection(bisect
                                                                     .getBisector());

            if (intersectPts.Count < 2)
            {
                m_minorAxis       = null;
                m_minorAxisLength = 0.0;
            }
            else
            {
                double d1, d2;
                d1          = m_center.Distance(intersectPts[0]);
                d2          = m_center.Distance(intersectPts[1]);
                m_minorAxis = new Line2D.Double(intersectPts[0].X,
                                                intersectPts[0].Y, intersectPts[1].X,
                                                intersectPts[1].Y);
                m_minorAxisLength = d1 + d2;
            }
        }
        public PerpendicularBisector(Point2D p1, Point2D p2, BoundingBox bounds)
        {
            this.point2D1    = p1;
            this.point2D2    = p2;
            this.boundingBox = bounds;

            double xMid = ((p2.X - p1.X) / 2) + p1.X;
            double yMid = ((p2.Y - p1.Y) / 2) + p1.Y;

            midPoint = new Point2D(xMid, yMid);

            if ((p2.Y - p1.Y) == 0)
            {
                // line is horizontal, slope 0
                // perpendicular bisector is slope infinity
                bisectorSlope = double.NaN;
            }
            else if ((p2.X - p1.X) == 0)
            {
                // line is vertical, slope infinity
                // perpendicular bisector is slope 0
                bisectorSlope = 0;
            }
            else
            {
                bisectorSlope = -1 * (p2.X - p1.X)
                                / (p2.Y - p1.Y);
            }

            double x1, y1, x2, y2;

            if (double.IsNaN(bisectorSlope))
            {
                // vertical
                bisectorYIntercept = double.NaN;
                y1 = bounds.getMinY();
                y2 = bounds.getMaxY();
                x1 = midPoint.X;
                x2 = midPoint.X;
            }
            else if (bisectorSlope == 0)
            {
                // horizontal
                bisectorYIntercept = midPoint.Y;
                y1 = midPoint.Y;
                y2 = midPoint.Y;
                x1 = bounds.getMinX();
                x2 = bounds.getMaxX();
            }
            else
            {
                // solve for y intercept
                // y = mx + b
                double y = midPoint.Y;
                double x = midPoint.X;
                double m = bisectorSlope;
                double b = y - (m * x);
                bisectorYIntercept = b;

                x1 = bounds.getMinX();
                x2 = bounds.getMaxX();

                if (double.IsNaN(m))
                {
                    y1 = bounds.getMinY();
                    y2 = bounds.getMaxY();
                }
                else
                {
                    y1 = m * x1 + b;
                    y2 = m * x2 + b;
                }
            }
            bisector = new Line2D.Double(x1, y1, x2, y2);
        }